Post by Omnipotence on Apr 24, 2012 17:08:12 GMT -5
Name: Rock Smash
Classification: Earth
Level: 1
Strengths: Increased physical strength.
Weaknesses: Short duration. Useless against intangible objects.
Duration: No casting time. Three-five second spell duration time.
Description: The uses infuses earth magic into a single body part, increasing its strength and density. Within the time frame before the spell deactivates, the user will be able to use their enhanced body to either crush objects or shield themself from an otherwise crippling attack. The user still feels the impact from their limb and, even though there may not be any external damage done to the limb, the pain can still leave the user temporarily disabled.
Name: Rock Throw
Classification: Earth
Level: 1
Strengths: Can hurl large boulders a great distance at high speeds.
Weaknesses: Somewhat inaccurate. Can only be used when contacting solid earth.
Duration: Varies
Description: The user transfers their magic into the earth, lifting or pulling rocks from the ground in order to launch them at a target. The more adept the caster is the faster and farther the spell can be carried out. If there is a collection of small rocks and the user has the mental strength, the spell can be used to throw multiple rocks at once. This spell cannot be performed if there is no earth available.
Name: Grounded
Classification: earth
Level: 1
Strengths: Increases weight and resilience.
Weaknesses: Does not increase physical defense.
Duration: Instant cast time. 10 second duration.
Description: The user focuses earth magic into their core, increasing their weight dramatically. This spell helps the user stay on their feet and resist being knocked down by physical blows or explosions. Though it does not increase the user's defense, it makes it easier for the user to quickly retaliate or stand their ground against knockdown spells.
Name: Stalactite
Classification: Earth
Level: 2
Strengths: Good for surprise attacks.
Weaknesses: Cannot be performed without solid earth.
Duration: Instant cast time.
Description: The user throws their energy into the earth by either a stomp or smash and summons a sharp spike from the earth. This spell can only be cast if the user comes in contact with ground or rock.
Name: Stone Wall
Classification: Earth
Level: 2
Strengths: Instant cast time.
Weaknesses: Weak against earth-manipulation.
Duration: Instant cast time.
Description: The user slaps down on the earth and flips up a panel of rock to shield them from an impact. Because the panel is still rock it can then be used to chain an offensive spell as well. On the inverse, it can also be used against the user. This spell cannot be used of earth or rock is not present.
Name: Rock Armor
Classification: Earth
Level: 2
Strengths: Increases strength, weight, resilience, and defense.
Weaknesses: Slows down the user. Can be degraded by water.
Duration: Five second casting time. Three minute duration.
Description: The user channels their earth magic and causes it to bind with their body, making their skin and muscles as hard as rock. Though this slows them down, it greatly increases their strength, weight, resilience, and defense. It has no effect on the user's use of spells. AT higher levels of concentration, the user can fuse rock and clay on to their body, further increasing the effectiveness of the spell.
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Classification: Earth
Level: 1
Strengths: Increased physical strength.
Weaknesses: Short duration. Useless against intangible objects.
Duration: No casting time. Three-five second spell duration time.
Description: The uses infuses earth magic into a single body part, increasing its strength and density. Within the time frame before the spell deactivates, the user will be able to use their enhanced body to either crush objects or shield themself from an otherwise crippling attack. The user still feels the impact from their limb and, even though there may not be any external damage done to the limb, the pain can still leave the user temporarily disabled.
Name: Rock Throw
Classification: Earth
Level: 1
Strengths: Can hurl large boulders a great distance at high speeds.
Weaknesses: Somewhat inaccurate. Can only be used when contacting solid earth.
Duration: Varies
Description: The user transfers their magic into the earth, lifting or pulling rocks from the ground in order to launch them at a target. The more adept the caster is the faster and farther the spell can be carried out. If there is a collection of small rocks and the user has the mental strength, the spell can be used to throw multiple rocks at once. This spell cannot be performed if there is no earth available.
Name: Grounded
Classification: earth
Level: 1
Strengths: Increases weight and resilience.
Weaknesses: Does not increase physical defense.
Duration: Instant cast time. 10 second duration.
Description: The user focuses earth magic into their core, increasing their weight dramatically. This spell helps the user stay on their feet and resist being knocked down by physical blows or explosions. Though it does not increase the user's defense, it makes it easier for the user to quickly retaliate or stand their ground against knockdown spells.
Name: Stalactite
Classification: Earth
Level: 2
Strengths: Good for surprise attacks.
Weaknesses: Cannot be performed without solid earth.
Duration: Instant cast time.
Description: The user throws their energy into the earth by either a stomp or smash and summons a sharp spike from the earth. This spell can only be cast if the user comes in contact with ground or rock.
Name: Stone Wall
Classification: Earth
Level: 2
Strengths: Instant cast time.
Weaknesses: Weak against earth-manipulation.
Duration: Instant cast time.
Description: The user slaps down on the earth and flips up a panel of rock to shield them from an impact. Because the panel is still rock it can then be used to chain an offensive spell as well. On the inverse, it can also be used against the user. This spell cannot be used of earth or rock is not present.
Name: Rock Armor
Classification: Earth
Level: 2
Strengths: Increases strength, weight, resilience, and defense.
Weaknesses: Slows down the user. Can be degraded by water.
Duration: Five second casting time. Three minute duration.
Description: The user channels their earth magic and causes it to bind with their body, making their skin and muscles as hard as rock. Though this slows them down, it greatly increases their strength, weight, resilience, and defense. It has no effect on the user's use of spells. AT higher levels of concentration, the user can fuse rock and clay on to their body, further increasing the effectiveness of the spell.
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