Post by Omnipotence on Mar 22, 2012 14:29:36 GMT -5
Name: Ember
Classification: Fire
Level: 1
Strengths: Weak chance to burn targets.
Weaknesses: Close range technique.
Duration: 60 seconds
Description: The user summons small flames along the ground or in the air to heat up or set fire to targets and/or objects.
Name: Flames
Classification: Fire
Level: 1
Strengths: Mid-range. Long duration. Chance to burn target.
Weaknesses: Water or stone. Not very intense.
Duration: Varies
Description: The user shoots a torrent of flame from their hand extending to about five feet away from them. The further away from the user the weaker the flames become. This technique is very draining and can exhaust a beginner within seconds, but an advanced fire user could prolongue this technique for as long as they require.
Name: Fireball
Classification: Fire
Level: 1
Strengths: Long range. Short casting time.
Weaknesses: Water. Can back-fire.
Duration: Varies
Description: The user shoots out a fireball from their hand or hands towards a target. The fireball is generally small, but its strength and size increases based on the user's skill level and charge time. Fireballs vary in size and strength depending on the user's skill and can be rebpeatedly used, though the faster one is used the weaker it becomes along with how many times it is used. This spell can backfire resulting in an explosion upon casting that hurts the user and anyone else caught in the blast range.
Name: Fire Blast
Classification: Fire
Level: 2
Strengths: Good close range. Chance to burn.
Weaknesses: No long range capabilities. Physically draining.
Duration: one-three seconds.
Description: The user pulls an exponential amount of energy from their body, converts it into heat, and delivers a forceful blast of this heated energy outwards, pushing back anyone or anything close to them and occasionally setting fire to the surrounding area. This ability's maximum range is about five feet away from the user, but the closert the target is to the user the more of an effect the spell will have. This technique, because it uses the caster's energy, can be very exhausting overtime and is best suited for surprise close-range attacks.
Name: Flame Wheel
Classification: Fire
Level: 2
Strengths: A quick spell to cast. Somewhat long reach.
Weaknesses: Water. Not a very strong flame.
Duration: 5-10 seconds
Description: The user heats up their body before entering a twist in which a streak of fire forms during this twist. The resulting spiral of fire takes the shape of a wheel as it expands away from the body, burning anything surrounding the user. This spell can be modified to form a twister of fire as well by not allowing the fire to expand, but stack up upon itself making an offensive barrier of flame.
Name: Spew
Classification: Fire
Level: 2
Strengths: Can catch an enemy by surprise. Long ranged attack.
Weaknesses: Physically draining. Takes time to gather energy. Can only be cast from a solid surface.
Duration: 5-10 seconds
Description: The user readies a large amount of fiery magic from within their body and then, through their hands, transfers it into a solid surface. Afterwards, this fiery magic erupts in a torrent of flame wherever the user directs it. This flame torrent can spawn, at the most, ten feet away from the user and up to ten feet in the air. The torrent isn't wide; however. It is only about three feet around. The ability requires a lot of concentration and spends a lot of energy in order to cast, but it is very effective for surprise attacks.
Name: Explosion
Classification: Fire
Level: 3
Strengths: Wide-Area damage.
Weaknesses: User takes 50% of the damage. Expends 75% of their magic.
Duration: 5-10 seconds.
Description: The user gathers nearly all of their fiery magic within their body and releases it all at once in a terrifyingly powerful explosion of fire. This explosion engulfs everything within range, burning it relentlessly, and concussive waves of energy from the explosion pushes everything else away. This deadly technique has a 1-out-of-4 probability of taking the user's life, but whatever damage the user sustains is multiplied by four towards whatever else is caught in the blast.
Name: Fire Storm
Classification: Fire
Level: 3
Strengths: Wide-area damage. Long Duration.
Weaknesses: Uncontrollable. Exhausts magic.
Duration: 2-5 minutes.
Description: The user gathers nearly all of their fire magic and throws it to the skies, summoning clouds of black ash and ember. After the clouds settle, fireballs rain down from the skies over a large area and explode into the ground. These deadly fireballs rain down with no predetermined destination and nearly everything within the area of effect is completely destroyed. Depending on how much magic is used to summon the storm, this spell can last anywhere between two and five minutes, which seems like an eternity when hell is raining down upon the land.
Name: Eruption
Classification: Fire
Level: 3
Strengths: Wide-area damage.
Weaknesses: Exhausting Spell. Can only be cast through a rocky surface.
Duration: Varies
Description: The user gathers up an immense amount of fire magic from within their body before transferring it to the ground. Like the spout spell, this magic then explodes upwards from the ground, but instead of fire, lava spews into the air melting whatever it comes in contact with. The eruption site swallows anything within its five foot circumference and spits up to twelve feet in the air. The lava does not simply go away, however. It settles and lingers until it is cooled and becomes rock. If this spell is cast on a hill, the resulting lava will flow downwards, burning anything it comes in contact with.
Classification: Fire
Level: 1
Strengths: Weak chance to burn targets.
Weaknesses: Close range technique.
Duration: 60 seconds
Description: The user summons small flames along the ground or in the air to heat up or set fire to targets and/or objects.
Name: Flames
Classification: Fire
Level: 1
Strengths: Mid-range. Long duration. Chance to burn target.
Weaknesses: Water or stone. Not very intense.
Duration: Varies
Description: The user shoots a torrent of flame from their hand extending to about five feet away from them. The further away from the user the weaker the flames become. This technique is very draining and can exhaust a beginner within seconds, but an advanced fire user could prolongue this technique for as long as they require.
Name: Fireball
Classification: Fire
Level: 1
Strengths: Long range. Short casting time.
Weaknesses: Water. Can back-fire.
Duration: Varies
Description: The user shoots out a fireball from their hand or hands towards a target. The fireball is generally small, but its strength and size increases based on the user's skill level and charge time. Fireballs vary in size and strength depending on the user's skill and can be rebpeatedly used, though the faster one is used the weaker it becomes along with how many times it is used. This spell can backfire resulting in an explosion upon casting that hurts the user and anyone else caught in the blast range.
Name: Fire Blast
Classification: Fire
Level: 2
Strengths: Good close range. Chance to burn.
Weaknesses: No long range capabilities. Physically draining.
Duration: one-three seconds.
Description: The user pulls an exponential amount of energy from their body, converts it into heat, and delivers a forceful blast of this heated energy outwards, pushing back anyone or anything close to them and occasionally setting fire to the surrounding area. This ability's maximum range is about five feet away from the user, but the closert the target is to the user the more of an effect the spell will have. This technique, because it uses the caster's energy, can be very exhausting overtime and is best suited for surprise close-range attacks.
Name: Flame Wheel
Classification: Fire
Level: 2
Strengths: A quick spell to cast. Somewhat long reach.
Weaknesses: Water. Not a very strong flame.
Duration: 5-10 seconds
Description: The user heats up their body before entering a twist in which a streak of fire forms during this twist. The resulting spiral of fire takes the shape of a wheel as it expands away from the body, burning anything surrounding the user. This spell can be modified to form a twister of fire as well by not allowing the fire to expand, but stack up upon itself making an offensive barrier of flame.
Name: Spew
Classification: Fire
Level: 2
Strengths: Can catch an enemy by surprise. Long ranged attack.
Weaknesses: Physically draining. Takes time to gather energy. Can only be cast from a solid surface.
Duration: 5-10 seconds
Description: The user readies a large amount of fiery magic from within their body and then, through their hands, transfers it into a solid surface. Afterwards, this fiery magic erupts in a torrent of flame wherever the user directs it. This flame torrent can spawn, at the most, ten feet away from the user and up to ten feet in the air. The torrent isn't wide; however. It is only about three feet around. The ability requires a lot of concentration and spends a lot of energy in order to cast, but it is very effective for surprise attacks.
Name: Explosion
Classification: Fire
Level: 3
Strengths: Wide-Area damage.
Weaknesses: User takes 50% of the damage. Expends 75% of their magic.
Duration: 5-10 seconds.
Description: The user gathers nearly all of their fiery magic within their body and releases it all at once in a terrifyingly powerful explosion of fire. This explosion engulfs everything within range, burning it relentlessly, and concussive waves of energy from the explosion pushes everything else away. This deadly technique has a 1-out-of-4 probability of taking the user's life, but whatever damage the user sustains is multiplied by four towards whatever else is caught in the blast.
Name: Fire Storm
Classification: Fire
Level: 3
Strengths: Wide-area damage. Long Duration.
Weaknesses: Uncontrollable. Exhausts magic.
Duration: 2-5 minutes.
Description: The user gathers nearly all of their fire magic and throws it to the skies, summoning clouds of black ash and ember. After the clouds settle, fireballs rain down from the skies over a large area and explode into the ground. These deadly fireballs rain down with no predetermined destination and nearly everything within the area of effect is completely destroyed. Depending on how much magic is used to summon the storm, this spell can last anywhere between two and five minutes, which seems like an eternity when hell is raining down upon the land.
Name: Eruption
Classification: Fire
Level: 3
Strengths: Wide-area damage.
Weaknesses: Exhausting Spell. Can only be cast through a rocky surface.
Duration: Varies
Description: The user gathers up an immense amount of fire magic from within their body before transferring it to the ground. Like the spout spell, this magic then explodes upwards from the ground, but instead of fire, lava spews into the air melting whatever it comes in contact with. The eruption site swallows anything within its five foot circumference and spits up to twelve feet in the air. The lava does not simply go away, however. It settles and lingers until it is cooled and becomes rock. If this spell is cast on a hill, the resulting lava will flow downwards, burning anything it comes in contact with.