Post by Omnipotence on Mar 9, 2012 17:34:42 GMT -5
Name: Light
Classification: Light/Holy
Level: 1
Strengths: Works well in dark places. Great against enemies with sensitive eyes.
Weaknesses: Useless in bright areas. No true combat value.
Duration: Unlimited
Description: The user forms a glowing orb of light around their hand to illuminate dark areas. The light also gives off a slight warmth and peaceful sensation, which can be used to soothe and relax. This spell has no true combat value.
Name: Shine
Classification: Light/Holy
Level: 1
Strengths: Great for dark areas. Effective against enemies with sensitive eyes.
Weaknesses: Useless in bright areas.
Duration: 5 seconds.
Description: The user emits a bright light from their entire body that repels darkness and shadows from a wide area.
Name: Flash Bang
Classification: Light/Holy
Level: 1
Strengths: Great in dark areas. Effective against enemies with sensitive eyes.
Weaknesses: Useless in bright areas.
Duration: 5 seconds
Description: The users throws an unstable ball of light that erupts into a relentlessly bright light that can blind enemies for a short while and dispel a wide area of darkness. This spell has a chance to burn weak demons and/or zombies.
Name: Ray
Classification: Light/Holy
Level: 2
Strengths: Great against dark or unholy beings.
Weaknesses: Not very effective against much else.
Duration: 5 seconds
Description: The user assaults a target with a ray of holy light, with burns dark, unholy, and/or undead creatures. The light is only wide enough to spotlight a single enemy and only does minimal damage against normal enemies.
Name: Northern Lights
Classification: Light/Holy
Level: 2
Strengths: Great for close-quarters combat. Effective against dark and unholy beings.
Weaknesses: Not very effective against much else.
Duration: 3 seconds
Description: Like a holy inferno, light erupts from the ground in a triangular shape around the caster, burning targets within range. The triangle spans about five feet around the user, which makes anything in that range a prime target. The inferno also reaches ten feet in height before its effects begin to weaken,making it good for all-around defense.
Name: Heal
Classification: Restoration
Level: 1
Strengths: Quick self-healing.
Weaknesses: Light healing. Can only use on self.
Duration: Unlimited
Description: The user's body heals itself of small scratches, scrapes and bruises with a restorative golden glow that emanates from their soul. The spell, because it uses very little energy, can be sustained as long as needed to heal small wounds and scars, however, it cannot heal bigger cuts, gashes or more serious injuries
Name: Healing
Classification: Restoration
Level: 1
Strengths: Quick healing.
Weaknesses: Light healing only. More physically demanding.
Duration: Varies
Description: The user calls upon their restorative powers to perform light healing on another. The user's hands glow with a golden light and the spell can heal small wounds, bruises and scars, however, more serious injuries cannot be repaired. Also, this spell can be physically demanding depending on how many times it is used.
Name: Team Heal
Classification: Restoration
Level: 1
Strengths: Quick team-healing.
Weaknesses: Light healing. Cannot be used in quick succession.
Duration: Ten seconds.
Description: The user generates an aura of restorative energy that encases their body in a golden light before that light erupts from the caster, healing both them self and all nearby allies. This spell can only heal minor wounds and is much more physically demanding than more concentrated magic.
Name: Boon
Classification: Restoration
Level: 2
Strengths: Continuous healing.
Weaknesses: Can be cancelled and/or dispelled. More divided the more allies are present.
Duration: 20 seconds.
Description: The user removes a large portion of their restorative energy to create a floating orb of golden light, which heals all allies in a five-foot radius until all the magic is used up and the boon disappears. The more allies in range, the more divided the healing potency becomes. Because this is an outward spell, in can be cancelled out or dispelled by enemy magic.
Name: Restoration
Classification: Restoration
Level: 2
Strengths: Stronger healing magic.
Weaknesses: Can only use on one target at a time.
Duration: Varies
Description: The user summons a large amount of restorative magic to heal deep cuts, gashes and other nasty wounds. The user can only target one ally at a time and cannot use the spell to self-heal.The spell is also very physically demanding and can tire the user out quickly.
Name: Healing Circle
Classification: Restoration
Level: 2
Strengths: Healing Barrier
Weaknesses: Light healing. Caster is immobilized
Duration: Varies
Description: The user's body becomes a healing boon in which trasfers restroative powers to a seven-foot radius around the caster, healing all allies in range. The spell immobilizes the user and creates a barrier that protects allies in range from negative spell effects such as slow, drain and others.
Name: Rejuvenation
Classification: Restoration
Level: 3
Strengths: Very strong level of healing.
Weaknesses: Time-consuming. Very draining.
Duration: Varies
Destription: The user summons restorative energy from their body to regenerate skin, flesh, bone and tissue, and heal life-threatening injuries. The spell in one of the most physically demanding and, depending on the extent of the healing, can cause the user to fall unconscious from the physical and mental strain.
Name: Faerie Healing
Classification:
Level: 3
Strengths: Quick team healing. Wide range.
Weaknesses: Brief mid-level healing.
Duration: Five seconds
Description: The user unleashes a burst of restorative energy that heals all allies in the immediate area. The healing is brief and only restores a small portion of the allies' health, but is effective in the middle of a large-scale battle. The more allies exposed to the healing magic, the more divided and diluted the effects will be.
Classification: Light/Holy
Level: 1
Strengths: Works well in dark places. Great against enemies with sensitive eyes.
Weaknesses: Useless in bright areas. No true combat value.
Duration: Unlimited
Description: The user forms a glowing orb of light around their hand to illuminate dark areas. The light also gives off a slight warmth and peaceful sensation, which can be used to soothe and relax. This spell has no true combat value.
Name: Shine
Classification: Light/Holy
Level: 1
Strengths: Great for dark areas. Effective against enemies with sensitive eyes.
Weaknesses: Useless in bright areas.
Duration: 5 seconds.
Description: The user emits a bright light from their entire body that repels darkness and shadows from a wide area.
Name: Flash Bang
Classification: Light/Holy
Level: 1
Strengths: Great in dark areas. Effective against enemies with sensitive eyes.
Weaknesses: Useless in bright areas.
Duration: 5 seconds
Description: The users throws an unstable ball of light that erupts into a relentlessly bright light that can blind enemies for a short while and dispel a wide area of darkness. This spell has a chance to burn weak demons and/or zombies.
Name: Ray
Classification: Light/Holy
Level: 2
Strengths: Great against dark or unholy beings.
Weaknesses: Not very effective against much else.
Duration: 5 seconds
Description: The user assaults a target with a ray of holy light, with burns dark, unholy, and/or undead creatures. The light is only wide enough to spotlight a single enemy and only does minimal damage against normal enemies.
Name: Northern Lights
Classification: Light/Holy
Level: 2
Strengths: Great for close-quarters combat. Effective against dark and unholy beings.
Weaknesses: Not very effective against much else.
Duration: 3 seconds
Description: Like a holy inferno, light erupts from the ground in a triangular shape around the caster, burning targets within range. The triangle spans about five feet around the user, which makes anything in that range a prime target. The inferno also reaches ten feet in height before its effects begin to weaken,making it good for all-around defense.
Name: Heal
Classification: Restoration
Level: 1
Strengths: Quick self-healing.
Weaknesses: Light healing. Can only use on self.
Duration: Unlimited
Description: The user's body heals itself of small scratches, scrapes and bruises with a restorative golden glow that emanates from their soul. The spell, because it uses very little energy, can be sustained as long as needed to heal small wounds and scars, however, it cannot heal bigger cuts, gashes or more serious injuries
Name: Healing
Classification: Restoration
Level: 1
Strengths: Quick healing.
Weaknesses: Light healing only. More physically demanding.
Duration: Varies
Description: The user calls upon their restorative powers to perform light healing on another. The user's hands glow with a golden light and the spell can heal small wounds, bruises and scars, however, more serious injuries cannot be repaired. Also, this spell can be physically demanding depending on how many times it is used.
Name: Team Heal
Classification: Restoration
Level: 1
Strengths: Quick team-healing.
Weaknesses: Light healing. Cannot be used in quick succession.
Duration: Ten seconds.
Description: The user generates an aura of restorative energy that encases their body in a golden light before that light erupts from the caster, healing both them self and all nearby allies. This spell can only heal minor wounds and is much more physically demanding than more concentrated magic.
Name: Boon
Classification: Restoration
Level: 2
Strengths: Continuous healing.
Weaknesses: Can be cancelled and/or dispelled. More divided the more allies are present.
Duration: 20 seconds.
Description: The user removes a large portion of their restorative energy to create a floating orb of golden light, which heals all allies in a five-foot radius until all the magic is used up and the boon disappears. The more allies in range, the more divided the healing potency becomes. Because this is an outward spell, in can be cancelled out or dispelled by enemy magic.
Name: Restoration
Classification: Restoration
Level: 2
Strengths: Stronger healing magic.
Weaknesses: Can only use on one target at a time.
Duration: Varies
Description: The user summons a large amount of restorative magic to heal deep cuts, gashes and other nasty wounds. The user can only target one ally at a time and cannot use the spell to self-heal.The spell is also very physically demanding and can tire the user out quickly.
Name: Healing Circle
Classification: Restoration
Level: 2
Strengths: Healing Barrier
Weaknesses: Light healing. Caster is immobilized
Duration: Varies
Description: The user's body becomes a healing boon in which trasfers restroative powers to a seven-foot radius around the caster, healing all allies in range. The spell immobilizes the user and creates a barrier that protects allies in range from negative spell effects such as slow, drain and others.
Name: Rejuvenation
Classification: Restoration
Level: 3
Strengths: Very strong level of healing.
Weaknesses: Time-consuming. Very draining.
Duration: Varies
Destription: The user summons restorative energy from their body to regenerate skin, flesh, bone and tissue, and heal life-threatening injuries. The spell in one of the most physically demanding and, depending on the extent of the healing, can cause the user to fall unconscious from the physical and mental strain.
Name: Faerie Healing
Classification:
Level: 3
Strengths: Quick team healing. Wide range.
Weaknesses: Brief mid-level healing.
Duration: Five seconds
Description: The user unleashes a burst of restorative energy that heals all allies in the immediate area. The healing is brief and only restores a small portion of the allies' health, but is effective in the middle of a large-scale battle. The more allies exposed to the healing magic, the more divided and diluted the effects will be.