Post by Omnipotence on Feb 25, 2012 19:42:51 GMT -5
Zone Wars Skill List
Last Updated 12/6/2013
-=COMBAT=-
--Physical--
Strength
Level 1: allows a character the average level of strength needed to lift objects that weigh slightly more than their own body weight and deliver moderately powerful melee attacks.
Level 2: allows a character an above-average level of strength where they can lift objects twice their own body weight and deliver powerful, stunning melee attacks.
Level 3: allows a character a superior level of strength, allowing them to lift objects four times their own weight and deal devastatingly powerful melee blows.
Endurance
Level 1: Allows a character the ability to perform strenuous activities for the average length of time.
Level 2: Allows a character the ability to perform strenuous activities for a moderately extended amount of time.
Level 3: Allows a character the ability to perform strenuous activities for a very extenuated time.
Resilience
Level 1: Allows a character the ability to take an average amount of physical punishment.
Level 2: Allows a character the ability to take an above average amount of physical punishment.
Level 3: Allows a character the ability to take large amounts of physical punishment.
Speed
Level 1: Allows a character the average level of movement speed and reaction time.
Level 2: Allows a character an above average level of movement speed and reaction time.
Level 3: Allows a character an extreme level of movement speed reaction time.
Reflexes:
Level 1: Can react to certain physical and/or environmental changes with average speed and dodge at an average rate.
Level 2: Can react to certain physical and/or environmental changes with greater speed and dodge at a greater rate.
Level 3: Can react to certain physical and/or environmental changes with advanced speed and dodge at an advanced rate.
Acrobatics
Level 1: Allows a character the average level of acrobatics.
Level 2: Allows a character an above-average level of acrobatics.
Level 3: Allows a character a high level of acrobatics and mid-air acrobatics.
Stealth
Level 1: Allows a character the average level of sneaking and stealth.
Level 2: Allows a character an above average level of sneaking and stealth.
Level 3: Allows a character a high level of sneaking and stealth.
--Weapons--
Unarmed
Level 1: Has a basic understanding of hand-to-hand combat and can fight well without a weapon.
Level 2: Has an understanding of some sophisticated fighting styles and can hold their own against multiple opponents without a weapon.
Level 3: Has a mastery over unarmed combat and can take on multiple opponents at once without a problem.
Melee:
Level 1: Can use basic melee weapons and hold their own in armed combat.
Level 2: Can use advanced melee weapons with light modifications and hold their own against multiple opponents.
Level 3: Can use highly specialized melee weapons with special modifications and hold their own against multiple opponents with ease.
Firearms: Pistols
Level 1: Can use basic handguns and hold their own in armed combat.
Level 2: Can use advanced handguns with light modifications and dual wield with ease.
Level 3: Can use highly specialized handguns with specialized modifications and hold their own against multiple opponents with ease.
Firearms: Sub Machineguns
Level 1: Can use basic sub machineguns and hold their own in armed combat.
Level 2: Can use advanced sub machineguns with light modifications and dual wield with ease.
Level 3: Can use highly specialized sub machineguns with specialized modifications and hold their own against multiple opponents with ease.
Firearms: Shotguns
Level 1: Can use shotguns and hold their own in combat.
Level 2: Can use advanced shotguns with light modifications and dual wield with ease.
Level 3: Can use highly specialized shotguns with specialized modifications and hold their own in combat against multiple opponents with ease.
Firearms: Rifles
Level 1: Can use rifles and hold their own in armed combat.
Level 2: Can use advanced rifles with light modifications and dual wield with ease.
Level 3: Can use highly specialized rifles with specialized modifications and hold their own against multiple opponents with ease.
Firearms: Heavy Weaponry
Level 1: Can use basic Heavy Weaponry and hold their own in armed combat.
Level 2: Can use advanced heavy weaponry with light modifications and dual wield with ease.
Level 3: Can use highly specialized heavy weaponry with specialized modifications and hold their own against multiple opponents with ease.
Special Weapons:
Level 1: Can use basic special weapons such as bows, cannons, claws, etc, with ease and hold their own in combat.
Level 2: Can use basic special weapons with specialized upgrades and hold their own in combat.
Level 3: Can use advanced special weapons with specialized upgrades and hold their own in combat against multiple opponents.
--Mental--
Intellect
Level 1: Can use low-level forms of magic and have a basic understanding of spells. Can sometimes exert mid-level spells, but at an exhausting cost.
Level 2: Can use mid-level forms of magic and have a more defined grip on magical abilities. Low-level spells come with ease, though high level spells come with an exhausting price.
Level 3: Can use high-level forms of magic and have a solid grip on many different spells. The use of low-level magic is as easy as breathing and all magical strength is increased. Rarely gets exhausting when demonstrating magical power.
Tactics
Level 1: Can use logic to form basic strategies, plot tactics and exploit enemy weaknesses outside combat.
Level 2: Can use logic to form strategies, plot tactics and exploit enemy weaknesses faster both outside and during combat.
Level 3: Can use logic to form strategies, plot tactics, exploit enemy weaknesses, and use environmental factors to their advantage both inside and outside combat.
Security
Level 1: Can pick basic locks, bypass primitive security systems and hack low-grade software.
Level 2: Can pick average locks, bypass standard security systems and hack standard software.
Level 3: Can pick master locks, bypass advanced security systems and hack state-of-the-art software.
Demolitions
Level 1: Can safely use and diffuse small explosives such as hand grenades and is slightly more resistant to low-level explosions.
Level 2: Can safely use and diffuse common explosives such as car bombs, dynamite, mines and is slightly more resistant to explosions.
Level 3: Can safely use and diffuse large-scale explosives such as rockets, torpedoes, and is immune to the concussive force of small explosions.
Technology: Cybernetics
Level 1: Can use basic computer function, set up networks and use standard equipment, virus protectors and operating systems.
Level 2: Can use more advanced computer functions, run multiple networks, customize software, virus protectors, operating systems and hack standard computer systems.
Level 3: Can use state-of-the-art computer systems, hack customized software, virus protectors, create and spread viruses as well as eliminate them and fully customize operating systems.
Technology: Herblore
Level 1: Can identify and mix common natural herbs into potions and poisons.
Level 2: Can identify and mix rare herbs into potions and poisons.
Level 3: Can identify and mix all herbs into stronger potions, poisons and explosive and acidic compounds.
-=PERSONALITY=-
Speech Craft
Level 1: The basic level of speech used to persuade individuals who already listen to you and intimidate those who already fear you.
Level 2: Increases the likelihood to persuade and/or intimidate strangers.
Level 3: Increases the likelihood to persuade and/or intimidate those who directly oppose your ideals. Can also calm down enraged individuals or provoke calm individuals.
Commerce:
Level 1: Can barter small price reductions from merchants and get slightly better deals when selling certain goods.
Level 2: Can barter better price reductions from merchants and get up to a 50% increase when selling certain goods.
Level 3: Can get certain products close to, if not, free and get up to a 75% increase when selling certain goods.
Empathy
Level 1: The ability to read another’s emotions are slightly increased, slightly boosting the success rate of other personality skills.
Level 2: The ability to read another person’s emotions are increased, boosting the success rate of other personality skills.
Level 3: The ability to read another’s emotions are greatly increased, greatly boosting the success rate of other personality skills.
Leadership
Level 1: Allows an individual command over a small band of followers, two or three at the most.
Level 2: Allows an individual command over a unit of followers, ten or twenty at the most.
Level 3: Allows an individual command over a small army, fifty or a hundred at the most.
-=Vehicles=-
--Aircraft--
Piloting: Scouts
Level 1: Can pilot basic scout crafts and airships with moderate skill.
Level 2: Can pilot basic scout crafts and airships with advanced skills and maneuverability.
Level 3: Can pilot basic scout crafts and airships with expert skills and maneuverability. Can pilot specialized scout crafts with moderate skill.
Piloting: Fighters
Level 1: Can pilot basic fighter crafts and airships with moderate skill.
Level 2: Can pilot basic fighter crafts and airships with advanced skills and maneuverability.
Level 3: Can pilot basic fighter crafts and airships with expert skills and maneuverability. Can pilot specialized fighter crafts with moderate skill.
Piloting: Carriers
Level 1: Can pilot basic carrier crafts and airships with moderate skill.
Level 2: Can pilot basic carrier crafts and airships with advanced skills and maneuverability.
Level 3: Can pilot basic carrier crafts and airships with expert skills and maneuverability. Can pilot specialized carrier crafts with moderate skill.
Piloting: Cruisers
Level 1: Can pilot basic Cruisers and airships with moderate skill.
Level 2: Can pilot basic Cruisers and airships with advanced skills and maneuverability.
Level 3: Can pilot basic Cruisers and airships with expert skills and maneuverability. Can pilot specialized Cruisers with moderate skill.
Piloting: Explorers
Level 1: Can pilot basic Explorer crafts and airships with moderate skill.
Level 2: Can pilot basic Explorer crafts and airships with advanced skills and maneuverability.
Level 3: Can pilot basic Explorer crafts and airships with expert skills and maneuverability. Can pilot specialized explorer crafts with moderate skill.
Piloting: Frigates
Level 1: Can pilot basic frigate crafts and airships with moderate skill.
Level 2: Can pilot basic frigate crafts and airships with advanced skills and maneuverability.
Level 3: Can pilot basic frigate crafts and airships with expert skills and maneuverability. Can pilot specialized frigate crafts with moderate skill.
Piloting: Battleships
Level 1: Can pilot basic Battleships and large airships with moderate skill.
Level 2: Can pilot basic battleships crafts and large airships with advanced skills and maneuverability.
Level 3: Can pilot basic battleships and large airships with expert skills and maneuverability. Can pilot specialized battleships with moderate skill.
--Landcraft--
Driving: Automobiles
Level 1: Can drive light vehicles and civilian vehicles with moderate skill.
Level 2: Can drive light vehicles and civilian vehicles with advanced skills and maneuverability.
Level 3: Can drive light vehicles and civilian vehicles with expert skill and maneuverability. Can drive specialized automobiles with moderate skill.
Driving: Bikes
Level 1: Can drive hover bikes and motorcycles with moderate skill.
Level 2: Can drive hover bikes and motorcycles with advanced skills and maneuverability.
Level 3: Can drive hover bikes and motorcycles with expert skill and maneuverability. Can drive specialized hover bikes and motorcycles with moderate skill.
Driving: Light Armor Vehicles
Level 1: Can drive light armored vehicles and civilian vehicles with moderate skill.
Level 2: Can drive light armored vehicles and civilian vehicles with advanced skills and maneuverability.
Level 3: Can drive light armor vehicles and civilian vehicles with expert skill and maneuverability. Can drive specialized automobiles with moderate skill.
Driving: Heavy Armor Vehicles
Level 1: Can drive heavy armored vehicles and civilian vehicles with moderate skill.
Level 2: Can drive heavy armored vehicles and civilian vehicles with advanced skills and maneuverability.
Level 3: Can drive heavy armor vehicles and civilian vehicles with expert skill and maneuverability. Can drive specialized automobiles with moderate skill.
Driving: Walkers
Level 1: Can pilot standard and armored mechanized walkers with moderate skill.
Level 2: Can pilot standard ad armored mechanized walkers with advanced skill and maneuverability.
Level 3: Can pilot standard and armored mechanized walkers with expert skill and maneuverability. Can pilot specialized mechs with moderate skill.
Driving: Artillery Vehicles
Level 1: Can drive artillery vehicles with moderate skill.
Level 2: Can drive artillery vehicles with advanced skills and maneuverability.
Level 3: Can drive artillery vehicles with expert skill and maneuverability. Can drive specialized artillery vehicles with moderate skill.
--Mechanics--
Aircraft
Level 1: Can make minor repairs to small personal crafts, scouts and fighters. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to small personal crafts, scouts and fighters. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized vessels such as carriers and frigates along with minor upgrades. Can construct basic parts and build minor engines.
Level 3: Can make full repairs to small personal crafts, scouts and fighters. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized vessels such as carriers and frigates along with upgrades, and can make minor repairs to large-scale vessels such as flagships, battleships, gunships ad space ports. Can construct higher-quality parts and components.
Automobiles
Level 1: Can make minor repairs to automobiles. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to automobiles. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized automobiles along with minor upgrades. Can construct basic parts and build minor engines.
Level 3: Can make full repairs to automobiles. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized automobiles along with gun and other specialized upgrades. Can construct higher-quality parts and components.
Bikes
Level 1: Can make minor repairs to motorcycles and hover bikes. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to motorcycles and hover bikes. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized motorcycles and hover bikes along with minor upgrades. Can construct basic parts and build minor engines.
Level 3: Can make full repairs to motorcycles and hover bikes. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized automobiles along with gun and other specialized upgrades. Can construct higher-quality parts and components.
Robotics
Level 1: Can make minor repairs to walkers and mechs. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to walkers and mechs. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized walkers and mechs along with minor upgrades. Can construct basic parts.
Level 3: Can make full repairs to walkers and mechs. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized walkers and mechs along with gun and other specialized upgrades. Can construct higher-quality parts and components.
Artillery
Level 1: Can make minor repairs to artillery vehicles. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to artillery vehicles. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized artillery vehicles along with minor upgrades. Can construct basic parts.
Level 3: Can make full repairs to artillery vehicles. Can also improve performance and make upgrades for those class types. Can also make full repairs for mid-sized artillery vehicles along with heavy weapon and other specialized upgrades. Can construct higher-quality parts and components.
Weaponry/Equippment
Level 1: Can make minor repairs to Weaponry/Equippment. Can also slightly improve performance and make minor upgrades.
Level 2: Can make full repairs to Weaponry/Equippment. Can also improve performance and make upgrades. Can construct basic Weaponry/Equippment.
Level 3: Can make full repairs to Weaponry/Equippment. Can also improve performance and make upgrades. Can construct higher-quality Weaponry/Equippment.
--SURVIVAL--
First Aid:
Level 1: Can self-treat small wounds such as scrapes, cuts and bruises. One has a better chance at resisting infections and diseases.
Level 2: Can treat small wounds on self and others, giving allies a better chance at resisting infections and diseases.
Level 3: Can self-treat major wounds and treat nearly fatal wounds on others. Partially immune to plagues, diseases and infections.
Cooking:
Level 1: Can prepare basic meals with familiar ingredients that can restore both health and stamina.
Level 2: Can prepare more advanced meals and experiment with different ingredients. Foods usually restore both health and stamina.
Level 3: Can prepare fantastic meals out of virtually anything they can get their hands on. Foods restore health, stamina, and sometimes reduces recharge time for magic spells.
Hunting:
Level 1: Can hunt and track small, harmless game like snubs and other docile creatures with moderate success rate.
Level 2: Can hunt and track big game such as Montauks and other dangerous creatures with moderate success rate.
Level 3: Can hunt and track sentient beings and other hunters across worlds with a moderate success rate.
Taming:
Level 1: Can tame and heard small, normally docile creatures like snubs with a moderate success rate. Empathy generally increases this success rate.
Level 2: Can tame and heard more dangerous creatures such as Montauks with a moderate success rate. Empathy generally increases this success rate.
Level 3: Can tame large, predatory creatures such as Grudge Bats with a moderate success rate. Empathy generally increases this success rate.
Riding:
Level 1: Can mount and ride small, docile creatures such as snubs with a moderate success rate. Empathy and Taming increase the effectiveness of both rider and mount.
Level 2: Can mount and ride more dangerous creatures such as Montauks with a moderate success rate. Empathy and Taming increase the effectiveness of both rider and mount.
Level 3: Can mount large, predatory creatures such as Wyverns with a moderate success rate. Empathy and Taming increase the effectiveness of both rider and mount.