Post by Omnipotence on Dec 28, 2012 16:43:15 GMT -5
Name: NECROTIC AFFINITY
Level 1: Has basic control over necromancy and can inflict minor sicknesses and connect with dead souls.
Name: Affliction
Classification: Sickness
Level: 1
Strengths: Effective Against Biological Creatures
Weaknesses: Useless against non-living/biological beings
Duration: Up To Five Minutes
Description: The user casts a spell against a target that slows the afflicted's immune system, making them more susceptible to sicknesses and plagues. It also damages the rate at which they regain stamina, gradually making them weaker and more sluggish so long as combat is prolonged.
Name: Wound
Classification: Sickness
Level: 1
Strengths: Effective Against Biological Creatures
Weaknesses: Useless against non-living/biological beings
Duration: Varies depending on skill level, lowest being five minutes and highest being hours.
Description: The user casts a spell against a target that causes all open wounds or any new wounds gained during the spell's duration to be immune to healing magic. Wounds remain open and soft tissue is exposed to outside bacteria, leaving the afflicted susceptible to foreign microbes.
Name: Sense The Dead
Classification: Necromancy
Level: 1
Strengths: Increases awareness
Weaknesses: Only works against the Undead
Duration: Passive
Description: Allows the user to sense when Undead beings are in the area. A simple skill used to keep track of all the user's undead puppets and those that the user does not control.
Name: Whisper of Death
Classification: Reanimation
Level: 1
Strengths: Good for Stealth and Espionage
Weaknesses: Limited range and duration.
Duration: About Ten to Fifteen Minutes.
Description: The first level of necromancy most learn, this spell allows the user to summon corpses of small creatures and use them to spy on the world. Once the creatures have been raised, the user can see through their eyes and hear what they hear. The raised beings, however, can only go a maximum of fifty yards from the summoner and are extremely susceptible to fire and holy magic.
Name: Banish Undead
Classification: Summoning
Level: 1
Strengths: Banishes All Summoned Undead
Weaknesses: Cannot banish summoned puppets owned by a higher-level Necromancer.
Duration: Instant
Description: Using a large amount of Necrotic Energy, the user banishes all summoned puppets from the area instantly, including the user's. This Skill only affects summoned puppets of the same or lower level than the user.
Name: NECROTIC AFFINITY
Level 2: Grants the user access to second-tier necrotic spells. With a better understanding of Necromancy, all lower-level spells potency increase.
Name: Fester
Classification: Sickness
Level: 2
Strengths: Highly Effective Against biological beings
Weaknesses: Useless against non-living/biological beings
Duration: Up To Five Minutes
Description: The user casts a terrible spell against their opponent, which causes a selection of open wounds on the afflicted to bubble and fester. Though it does nothing to directly cause sickness, the festering wounds are extremely painful and nauseating to look at. Though the spell causes physical pain to the opponent, it can also be very psychologically damaging as well forcing them to watch as their wounds boil with puss and sickness.
Name: Summon Lesser Corpse
Classification: Summoning
Level: 2
Strengths: More potent in graveyards or areas where dead are buried
Weaknesses: Vulnerable to Fire and Holy.
Duration: Varies depending on skill level and number of minions summoned.
Description: The user summons lesser corpses to assist them in battle. For beginners, only up to three corpses can be summoned at once and these corpses are usually of woodland creatures or ghouls created from the user's own energy.
Name: Breath of the Dead
Classification: Support
Level: 2
Strengths: Perfect when oxygen is not present.
Weaknesses: Can be fatal if prolonged.
Duration: Can be safely used for up to Fifteen minutes. Any longer increases the likelihood of severe damage.
Description: The user casts a spell on oneself or others, allowing all enchanted with this spell to be able to survive without oxygen for the duration of the spell. If left in this state for too long, however, those enchanted by the spell will suffer negative effects to the lungs and vascular system. If prolonged, those under the spell's influence will die.
Name: Numb The Dead
Classification: Area Of Effect
Level: 2
Strengths: Effective against undead creatures
Weaknesses: Useless against all other life forms.
Duration: Up to Ten Minutes.
Description: The user casts a spell that numbs the Undead's senses, dropping their awareness and killing intent, and halting them from attacking for the duration of the spell. This spell is a double-edged cast and will effect ALL undead beings, including the caster's.
Name: Shackles of the Damned
Classification: Area of Effect
Level: 2
Strengths: Immobilizes targets
Weaknesses: Can be dodged. Short Duration.
Duration: 30 seconds.
Description: When the user activates this spells, boned hands shoot from the area of effect and latch on to any enemies in the area, holding them down until the spell's duration is up or the target escapes.
Name: Undead Strength
Classification: Support
Level: 2
Strengths: Increases all physical attributes.
Weaknesses: Does not prevent wounds or injury.
Duration: Varies depending on skill level.
Description: The user focuses their Necrotic energy into their physical body, increasing all physical attributes as well as completely nullifying all senses of pain or injury, allowing the user to fight without any sense of pain. This spell, however, does not prevent injury and the user can become severely wounded during combat, only feeling the painful effects after the spell is cancelled.
Name: NECROTIC AFFINITY
Level 3: The user gains an advanced understanding of the necrotic arts and has a stronger storage of necrotic energy within themselves, allowing them to cast more spells and summon more minions.
Name: Summon Corpse
Classification: Summoning
Level: 3
Strengths: More potent in graveyards or areas where dead are buried
Weaknesses: Susceptible to Fire and Holy
Duration: Varies depending on skill level and number of minions summoned.
Description: The user summons the undead to fight for them. These undead are stronger and more hostile than lesser corpses and stay in play for a slightly longer duration, though the more that are summoned, the shorter their duration is.
Name: Siphon
Classification: Necromancy
Level: 3
Strengths: Regeneration of strength.
Weaknesses: Slow rate of energy stealing.
Duration: Infinite.
Description: The user forms a parasitic bond with the target and gradually steals energy from them, however, the rate at which energy is stolen is moderately slow, leaving the caster vulnerable while stealing energy from the target.
Name: Curse
Classification: Necromancy
Level: 3
Strengths: Severely cripples target.
Weaknesses: Short Duration
Duration:Five minutes.
Description: The user casts a heinous spell on a target that completely negates all status boosting, holy, and healing magic as well as slowly drains the user's strength and life energy for the duration of the spell. Though the spell alone cannot completely drain a target, without the ability to heal or be healed, the target becomes increasingly weaker during combat. Once the spell's duration is up, however, the target's strength is no longer siphoned away and all status buffers return to affect.
Name: Grave-Robber
Classification: Necomancy
Level: 3
Strengths: Quick regeneration of Health and Strength.
Weaknesses: Only works against Undead.
Duration: Instant.
Description: Reversing the polarity of Necrotic energy, the user is able to steal energy from the Undead through physical contact and use that energy to regain strength and heal wounds. The user cannot use this stolen energy to replenish their own Necrotic Energy, however.
Level 1: Has basic control over necromancy and can inflict minor sicknesses and connect with dead souls.
Name: Affliction
Classification: Sickness
Level: 1
Strengths: Effective Against Biological Creatures
Weaknesses: Useless against non-living/biological beings
Duration: Up To Five Minutes
Description: The user casts a spell against a target that slows the afflicted's immune system, making them more susceptible to sicknesses and plagues. It also damages the rate at which they regain stamina, gradually making them weaker and more sluggish so long as combat is prolonged.
Name: Wound
Classification: Sickness
Level: 1
Strengths: Effective Against Biological Creatures
Weaknesses: Useless against non-living/biological beings
Duration: Varies depending on skill level, lowest being five minutes and highest being hours.
Description: The user casts a spell against a target that causes all open wounds or any new wounds gained during the spell's duration to be immune to healing magic. Wounds remain open and soft tissue is exposed to outside bacteria, leaving the afflicted susceptible to foreign microbes.
Name: Sense The Dead
Classification: Necromancy
Level: 1
Strengths: Increases awareness
Weaknesses: Only works against the Undead
Duration: Passive
Description: Allows the user to sense when Undead beings are in the area. A simple skill used to keep track of all the user's undead puppets and those that the user does not control.
Name: Whisper of Death
Classification: Reanimation
Level: 1
Strengths: Good for Stealth and Espionage
Weaknesses: Limited range and duration.
Duration: About Ten to Fifteen Minutes.
Description: The first level of necromancy most learn, this spell allows the user to summon corpses of small creatures and use them to spy on the world. Once the creatures have been raised, the user can see through their eyes and hear what they hear. The raised beings, however, can only go a maximum of fifty yards from the summoner and are extremely susceptible to fire and holy magic.
Name: Banish Undead
Classification: Summoning
Level: 1
Strengths: Banishes All Summoned Undead
Weaknesses: Cannot banish summoned puppets owned by a higher-level Necromancer.
Duration: Instant
Description: Using a large amount of Necrotic Energy, the user banishes all summoned puppets from the area instantly, including the user's. This Skill only affects summoned puppets of the same or lower level than the user.
Name: NECROTIC AFFINITY
Level 2: Grants the user access to second-tier necrotic spells. With a better understanding of Necromancy, all lower-level spells potency increase.
Name: Fester
Classification: Sickness
Level: 2
Strengths: Highly Effective Against biological beings
Weaknesses: Useless against non-living/biological beings
Duration: Up To Five Minutes
Description: The user casts a terrible spell against their opponent, which causes a selection of open wounds on the afflicted to bubble and fester. Though it does nothing to directly cause sickness, the festering wounds are extremely painful and nauseating to look at. Though the spell causes physical pain to the opponent, it can also be very psychologically damaging as well forcing them to watch as their wounds boil with puss and sickness.
Name: Summon Lesser Corpse
Classification: Summoning
Level: 2
Strengths: More potent in graveyards or areas where dead are buried
Weaknesses: Vulnerable to Fire and Holy.
Duration: Varies depending on skill level and number of minions summoned.
Description: The user summons lesser corpses to assist them in battle. For beginners, only up to three corpses can be summoned at once and these corpses are usually of woodland creatures or ghouls created from the user's own energy.
Name: Breath of the Dead
Classification: Support
Level: 2
Strengths: Perfect when oxygen is not present.
Weaknesses: Can be fatal if prolonged.
Duration: Can be safely used for up to Fifteen minutes. Any longer increases the likelihood of severe damage.
Description: The user casts a spell on oneself or others, allowing all enchanted with this spell to be able to survive without oxygen for the duration of the spell. If left in this state for too long, however, those enchanted by the spell will suffer negative effects to the lungs and vascular system. If prolonged, those under the spell's influence will die.
Name: Numb The Dead
Classification: Area Of Effect
Level: 2
Strengths: Effective against undead creatures
Weaknesses: Useless against all other life forms.
Duration: Up to Ten Minutes.
Description: The user casts a spell that numbs the Undead's senses, dropping their awareness and killing intent, and halting them from attacking for the duration of the spell. This spell is a double-edged cast and will effect ALL undead beings, including the caster's.
Name: Shackles of the Damned
Classification: Area of Effect
Level: 2
Strengths: Immobilizes targets
Weaknesses: Can be dodged. Short Duration.
Duration: 30 seconds.
Description: When the user activates this spells, boned hands shoot from the area of effect and latch on to any enemies in the area, holding them down until the spell's duration is up or the target escapes.
Name: Undead Strength
Classification: Support
Level: 2
Strengths: Increases all physical attributes.
Weaknesses: Does not prevent wounds or injury.
Duration: Varies depending on skill level.
Description: The user focuses their Necrotic energy into their physical body, increasing all physical attributes as well as completely nullifying all senses of pain or injury, allowing the user to fight without any sense of pain. This spell, however, does not prevent injury and the user can become severely wounded during combat, only feeling the painful effects after the spell is cancelled.
Name: NECROTIC AFFINITY
Level 3: The user gains an advanced understanding of the necrotic arts and has a stronger storage of necrotic energy within themselves, allowing them to cast more spells and summon more minions.
Name: Summon Corpse
Classification: Summoning
Level: 3
Strengths: More potent in graveyards or areas where dead are buried
Weaknesses: Susceptible to Fire and Holy
Duration: Varies depending on skill level and number of minions summoned.
Description: The user summons the undead to fight for them. These undead are stronger and more hostile than lesser corpses and stay in play for a slightly longer duration, though the more that are summoned, the shorter their duration is.
Name: Siphon
Classification: Necromancy
Level: 3
Strengths: Regeneration of strength.
Weaknesses: Slow rate of energy stealing.
Duration: Infinite.
Description: The user forms a parasitic bond with the target and gradually steals energy from them, however, the rate at which energy is stolen is moderately slow, leaving the caster vulnerable while stealing energy from the target.
Name: Curse
Classification: Necromancy
Level: 3
Strengths: Severely cripples target.
Weaknesses: Short Duration
Duration:Five minutes.
Description: The user casts a heinous spell on a target that completely negates all status boosting, holy, and healing magic as well as slowly drains the user's strength and life energy for the duration of the spell. Though the spell alone cannot completely drain a target, without the ability to heal or be healed, the target becomes increasingly weaker during combat. Once the spell's duration is up, however, the target's strength is no longer siphoned away and all status buffers return to affect.
Name: Grave-Robber
Classification: Necomancy
Level: 3
Strengths: Quick regeneration of Health and Strength.
Weaknesses: Only works against Undead.
Duration: Instant.
Description: Reversing the polarity of Necrotic energy, the user is able to steal energy from the Undead through physical contact and use that energy to regain strength and heal wounds. The user cannot use this stolen energy to replenish their own Necrotic Energy, however.