Post by Omnipotence on Feb 25, 2012 20:48:59 GMT -5
(Last Update: 12/28/2012)
Name: Science Vessel Alexi
Type: Outpost
Tech Level: 4 (Advanced)
Zone: Alliance
Description: An Alliance Science Vessel that was built in order to research different training techniques for soldiers. New recruits are broken into two teams. The Red Team are recruits from police, military or wealthy backgrounds. The Blue Team are recruits from middle-class families, orphanages or anyone who joined because of being victimized in anyway. The purpose of this experiment is to see if the best soldiers are born or made.
Other:
Name: Myrthra
Type: Terrestrial Planet
Tech level: 3
Zone: Alliance Zone
Description: Myrthra is the home of the Myrthran beast-people. This terrestrial world is covered with large forests and wild plains, however, the Myrthran people have integrated their towns and cities into these lands. They live close to their bestial roots and do little to disturb their natural world.
Other:
Name: Eritseas
Type: Terrestrial
Tech Level: 4 (Little to no spacecraft.)
Arcane Concentration: 5
Zone: Free Zone
Description: Eritseas is an averaged size planet, about a fourth larger than Earth. It has all the thing-a-ma-bobs and do-dads of Earth, but has one distinct difference. Instead of a fiery and/or rocky core, Eritseas has a large, magically suspended, floating, roundy, labyrinth. In the Center of this labyrinth is Velius (see Velius). Velius is the beast who suspends the planet and keeps it regulated. It has a stiff control over everything and is the source of magic. The monster has such a large affect that it regulates all the space within a couple trillion miles of the planet. Because of Velius, the planet has no need of a sun and has survived many millenia without one ( a magical, illusion of a sun still regulates everything it needs to such as night and day).
The planet itself exists thirty four light years away from any other planet. The closest planet happens to be within the Alliance Zone. The Alliance first made contact with the already highly developed planet first in 098, two years before the Zone Wars began. Eritseas is to far out to play a major role in anything, even so far as that the Alliance hasn't included it in the territory. The planet still remains a mercenary world in the Free Zone. The Alliance only searched for the planet because of the powerful magical wave from Velius. The wave has earned Eritseas a place as one of the great magical capitals.
The surface of the world has five continents. The great technological kingdom, Garzam, is the biggest of the five. To its left is the magical lands of Disarmorna. Below Garzam is the stretched trading lands of Bandem. To the right of these three connected lands is a large island that is inhabited by strange monsters and is uninhabitated by sentient beings. To the left of the connected lands is the smallest continent. Although it is small, it is the most important. It contains many of the revolutionary creations and contains the greatest and strongest of the worlds people. It has a very diversified terrain and contains each and everyone of the worlds races. All of the major heroes are from this continent.
Other: Contains several different races, all of which I shall make at one point.
Name: Belt D82 "Gateway To Freedom"
Type: Asteroid Belt
Tech Level: 0
Arcane Concentration: 0
Zone: Free Zone
Description: Belt D82 is a long stretch of asteroids separating the Free Zone from the Alliance Zone. This belt isn't as treacherous as many others for smaller ships, however, large craft will find it nearly impossible to cross through directly. It has been nicknamed the Gateway to Freedom by many rogues and pirates who have maneuvered through the belt in order to elude Alliance forces, however, it takes great piloting skill and luck to make it through this field of random collisions and dense shrapnel. This gateway may be to freedom, but if you're not lucky, it may free your soul from your body.
Other:
Name: Necra
Type: Sun
Tech Level: N/A
Zone: Uncharted Zone
Description: Necra is a mysterious sun deep within the Uncharted Zones. It has an ominous green glow and releases an unknown type of energy, which seems to react with deceased sentient beings and brings them back to life. Once revived, these beings become mindless creatures who feed on the living. A bite from these creatures will infect the victim with a necrotizing disease that slowly kills them before bringing them back as one of these creatures.
Other:
Name: The Explorer
Type: Alliance Carrier
Tech Level: 4
Zone: Uncharted Zones
Description: The Alliance Explorer is a large-scale carrier sent on a deep space exploration mission when it was sucked in to a black hole. Mysteriously enough, the ship as reemerged from the black hole, but has sat idle for some time now. All communications have been severed.
Other:
Name: The Wall
Type: Asteroid Belt
Tech Level: 0
Arcane Concentration: 0
Zone: Uncharted Zone
Description: The Wall is a literal wall of asteroids between the Free Zone and the Uncharted Zones. The Wall is an incredibly dangerous area with massive asteroid constantly smashing and colliding into one-another. It is a nearly impossible field to fly through and almost as dangerous trying to blast through, but there have been warp lanes set up to go above and below the belt.
Other:
Name: Skarr
Type: Arid
Tech Level: 2
Arcane Concentration: 2
Zone: Uncharted Zone
Description: Its name has been given by the outward appearance of the planet. Sitting just outside The Wall, Skarr is regularly assaulted by large bodies of rock and debris from the asteroid belt. It is impossible to tell from its surface exactly how much damage has been done to the planet and if life if sustainable. All attempts to get close to the planet have resulted in near death. Skarr's atmosphere is barely able to sustain oxygen, but it is breathable. It is just extremely dangerous to even get close to, let alone land on.
On the surface, however, human colonies from a past civilization still survive. Living in pockets of scattered communities, they fight against the creatures that threaten to reclaim the planet as their own. Aside from these, Mechanoids from the Neighboring Twin of Ruin, Krax, regularly invades Skarr in order to salvage materials and exterminate any human life they come across.
Other:
Name: Krax
Type: Apocalyptic
Tech Level: 4
Arcane Concentration: 2
Zone: Uncharted Zones
Description: The Twin of Ruin, Krax, is completely overrun by rogue Mechanoids and is used as a base by them in order to make and create what appears to be an army of sentient Mechanoids. The planet has mounted cannons used to shield the main barracks of the Mechanoids from asteroid bombardment, but do nothing to protect the rest of the planet from these falling rocks. Very little life aside from these conquesting robots remain, however, there are minuscule pockets of humans constantly fighting against the Mechanoid overlords.
Other:
Name: Berklini (By Kec'ka)
Type: Aquatic Planet
Tech Level: 4
Arcane Concentration: 2
Zone: Uncharted Zones
Description: Berklini is covered in cities reminiscent of Atlantas. All of the sentient beings live underwater here, as there is nothing but water. Humans in particular have to use complex electronic systems that pump air from above the surface. Most beings here have either never seen or forgotten other worlds, due to the fact that it's difficult to build spaceship underwater.
Other:
Name: Marmara (By Kec'ka)
Type: Terrestrial? Planet
Tech Level: 0
Arcane Concentration: 4
Zone: Uncharted Zones
Description: This planet has a very thin crust, so it is constantly shifting and cracking. The surface of this planet is also too hot to create technology on. However, a certain resilient species of monster seems to make its home here.
Other:
Name: Mrim'tar (By Kec'Ka)
Type: Sun
Tech Level: 0
Arcane Concentration: 6 (as in, pure magic)
Zone: Dark Zones
Description: The only reason this sun isn't a paradox in the Dark Zones is because it glows with magic, not light, so the glow doesn't actually travel but so far. This magical star has been used by Gorgons in replacement for stealing life force, although the amount of magic concentrated in it is quite dangerous. As a result, these Gorgons tendo wind up slightly, Er, insane. Instead, it is more often used by many Gorgons when they need to preform a ridiculously complicated spell and need plenty of power. Being a star, nothing lives on it... Right?
Other: It looks like this:
Name: Flaa’Drom
Type: Arid
Tech Level: 5
Zone: Dark Zones
Description: The Homeworld of the dark Gorgan race. Far away from any sun, Flaa’Drom uses the light and energy from the nearby Black Hole to sustain life on this planet. Though there are some black deserts that stretch across the lands, Flaa’Drom is mostly covered by citadels that channel the world’s magical energies. The Cathedral, home to the Queen of the Damned, lies deep within this world and the Gorgan Armada orbits the planet like an asteroid belt.
Other:
Horde Zone
Imperial Zone
Alliance Zone
Name: Science Vessel Alexi
Type: Outpost
Tech Level: 4 (Advanced)
Zone: Alliance
Description: An Alliance Science Vessel that was built in order to research different training techniques for soldiers. New recruits are broken into two teams. The Red Team are recruits from police, military or wealthy backgrounds. The Blue Team are recruits from middle-class families, orphanages or anyone who joined because of being victimized in anyway. The purpose of this experiment is to see if the best soldiers are born or made.
Other:
Name: Myrthra
Type: Terrestrial Planet
Tech level: 3
Zone: Alliance Zone
Description: Myrthra is the home of the Myrthran beast-people. This terrestrial world is covered with large forests and wild plains, however, the Myrthran people have integrated their towns and cities into these lands. They live close to their bestial roots and do little to disturb their natural world.
Other:
Free Zone
Name: Eritseas
Type: Terrestrial
Tech Level: 4 (Little to no spacecraft.)
Arcane Concentration: 5
Zone: Free Zone
Description: Eritseas is an averaged size planet, about a fourth larger than Earth. It has all the thing-a-ma-bobs and do-dads of Earth, but has one distinct difference. Instead of a fiery and/or rocky core, Eritseas has a large, magically suspended, floating, roundy, labyrinth. In the Center of this labyrinth is Velius (see Velius). Velius is the beast who suspends the planet and keeps it regulated. It has a stiff control over everything and is the source of magic. The monster has such a large affect that it regulates all the space within a couple trillion miles of the planet. Because of Velius, the planet has no need of a sun and has survived many millenia without one ( a magical, illusion of a sun still regulates everything it needs to such as night and day).
The planet itself exists thirty four light years away from any other planet. The closest planet happens to be within the Alliance Zone. The Alliance first made contact with the already highly developed planet first in 098, two years before the Zone Wars began. Eritseas is to far out to play a major role in anything, even so far as that the Alliance hasn't included it in the territory. The planet still remains a mercenary world in the Free Zone. The Alliance only searched for the planet because of the powerful magical wave from Velius. The wave has earned Eritseas a place as one of the great magical capitals.
The surface of the world has five continents. The great technological kingdom, Garzam, is the biggest of the five. To its left is the magical lands of Disarmorna. Below Garzam is the stretched trading lands of Bandem. To the right of these three connected lands is a large island that is inhabited by strange monsters and is uninhabitated by sentient beings. To the left of the connected lands is the smallest continent. Although it is small, it is the most important. It contains many of the revolutionary creations and contains the greatest and strongest of the worlds people. It has a very diversified terrain and contains each and everyone of the worlds races. All of the major heroes are from this continent.
Other: Contains several different races, all of which I shall make at one point.
Name: Belt D82 "Gateway To Freedom"
Type: Asteroid Belt
Tech Level: 0
Arcane Concentration: 0
Zone: Free Zone
Description: Belt D82 is a long stretch of asteroids separating the Free Zone from the Alliance Zone. This belt isn't as treacherous as many others for smaller ships, however, large craft will find it nearly impossible to cross through directly. It has been nicknamed the Gateway to Freedom by many rogues and pirates who have maneuvered through the belt in order to elude Alliance forces, however, it takes great piloting skill and luck to make it through this field of random collisions and dense shrapnel. This gateway may be to freedom, but if you're not lucky, it may free your soul from your body.
Other:
Uncharted Zone
Name: Necra
Type: Sun
Tech Level: N/A
Zone: Uncharted Zone
Description: Necra is a mysterious sun deep within the Uncharted Zones. It has an ominous green glow and releases an unknown type of energy, which seems to react with deceased sentient beings and brings them back to life. Once revived, these beings become mindless creatures who feed on the living. A bite from these creatures will infect the victim with a necrotizing disease that slowly kills them before bringing them back as one of these creatures.
Other:
Name: The Explorer
Type: Alliance Carrier
Tech Level: 4
Zone: Uncharted Zones
Description: The Alliance Explorer is a large-scale carrier sent on a deep space exploration mission when it was sucked in to a black hole. Mysteriously enough, the ship as reemerged from the black hole, but has sat idle for some time now. All communications have been severed.
Other:
Name: The Wall
Type: Asteroid Belt
Tech Level: 0
Arcane Concentration: 0
Zone: Uncharted Zone
Description: The Wall is a literal wall of asteroids between the Free Zone and the Uncharted Zones. The Wall is an incredibly dangerous area with massive asteroid constantly smashing and colliding into one-another. It is a nearly impossible field to fly through and almost as dangerous trying to blast through, but there have been warp lanes set up to go above and below the belt.
Other:
Name: Skarr
Type: Arid
Tech Level: 2
Arcane Concentration: 2
Zone: Uncharted Zone
Description: Its name has been given by the outward appearance of the planet. Sitting just outside The Wall, Skarr is regularly assaulted by large bodies of rock and debris from the asteroid belt. It is impossible to tell from its surface exactly how much damage has been done to the planet and if life if sustainable. All attempts to get close to the planet have resulted in near death. Skarr's atmosphere is barely able to sustain oxygen, but it is breathable. It is just extremely dangerous to even get close to, let alone land on.
On the surface, however, human colonies from a past civilization still survive. Living in pockets of scattered communities, they fight against the creatures that threaten to reclaim the planet as their own. Aside from these, Mechanoids from the Neighboring Twin of Ruin, Krax, regularly invades Skarr in order to salvage materials and exterminate any human life they come across.
Other:
Name: Krax
Type: Apocalyptic
Tech Level: 4
Arcane Concentration: 2
Zone: Uncharted Zones
Description: The Twin of Ruin, Krax, is completely overrun by rogue Mechanoids and is used as a base by them in order to make and create what appears to be an army of sentient Mechanoids. The planet has mounted cannons used to shield the main barracks of the Mechanoids from asteroid bombardment, but do nothing to protect the rest of the planet from these falling rocks. Very little life aside from these conquesting robots remain, however, there are minuscule pockets of humans constantly fighting against the Mechanoid overlords.
Other:
Name: Berklini (By Kec'ka)
Type: Aquatic Planet
Tech Level: 4
Arcane Concentration: 2
Zone: Uncharted Zones
Description: Berklini is covered in cities reminiscent of Atlantas. All of the sentient beings live underwater here, as there is nothing but water. Humans in particular have to use complex electronic systems that pump air from above the surface. Most beings here have either never seen or forgotten other worlds, due to the fact that it's difficult to build spaceship underwater.
Other:
Name: Marmara (By Kec'ka)
Type: Terrestrial? Planet
Tech Level: 0
Arcane Concentration: 4
Zone: Uncharted Zones
Description: This planet has a very thin crust, so it is constantly shifting and cracking. The surface of this planet is also too hot to create technology on. However, a certain resilient species of monster seems to make its home here.
Other:
Dark Zone
Name: Mrim'tar (By Kec'Ka)
Type: Sun
Tech Level: 0
Arcane Concentration: 6 (as in, pure magic)
Zone: Dark Zones
Description: The only reason this sun isn't a paradox in the Dark Zones is because it glows with magic, not light, so the glow doesn't actually travel but so far. This magical star has been used by Gorgons in replacement for stealing life force, although the amount of magic concentrated in it is quite dangerous. As a result, these Gorgons tendo wind up slightly, Er, insane. Instead, it is more often used by many Gorgons when they need to preform a ridiculously complicated spell and need plenty of power. Being a star, nothing lives on it... Right?
Other: It looks like this:
Name: Flaa’Drom
Type: Arid
Tech Level: 5
Zone: Dark Zones
Description: The Homeworld of the dark Gorgan race. Far away from any sun, Flaa’Drom uses the light and energy from the nearby Black Hole to sustain life on this planet. Though there are some black deserts that stretch across the lands, Flaa’Drom is mostly covered by citadels that channel the world’s magical energies. The Cathedral, home to the Queen of the Damned, lies deep within this world and the Gorgan Armada orbits the planet like an asteroid belt.
Other: