Post by Amy Heatherfield on Apr 1, 2012 21:20:01 GMT -5
Basic Information
Name: Amy Heatherfield
Age: 25
Gender: Female
Race: Amnivera (Human)
Height: 5'10"
Weight: 125
Homeworld: Eritseas
Languages: Galactic Common, Binary (understood), Hirokan, Vel'Dari.
Sexuality: Heterosexual
Relationship Status: Married
Occupation: Engineer, Spy (Double Double Agent), Bomber
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Appearance
Description: Amy Heatherfield is of an (above) average physical build. She is quite a bit taller than the norm which adds to her life of quirkiness. You wouldn't think it if you saw her, but she is actually pretty strong. She has built up a sort of feminine grace to her muscles, making her extremely attractive at the same time that she looks like she can kick the crap out of you. She has the curves, the natural beauty, the overall looks, and the overall thinness (somehow almost bony, but strong looking and muscular, and have it all look attractive, at the same time) to be a model. To bad she has to be something completely different.
Amy has slightly spiky, black hair that comes down only a few millimeters past her ears, of which keep her hair tucked completely (and absolutely) behind it. It lies kind of flat against her skull and keeps it straight on all sides. Although no in a boring, awkward way. Her hair as flair and life, making it a sort of fun hairdo. She rarely wears it long and often keeps it hidden under a winter cap (although now not as often as she used too).
She has an interesting set of eyes. Depending on the cap she is wearing, her eyes could be a mint green, an ice blue, or, on a rare occasion, have her left eye a mint green and her right eye be a hard purple. No one really understands how this work, probably just another secret of hers.......
Making up the rest of her face, she has a longish nose that ends in a rounded point. Her lips lie on the thin side, just enough there to suggest being lips. They have a subtle curve of a smile in public, but when she is alone, they curve down into a small frown. A mark of her job.
Her eyebrows arch up and aid greatly in showing her many (and mostly ironic) expressions. Her face is lightly speckled with freckles, but not so much as to make it obvious. She has cheeks that are on the thin side but are a nice rosy color that becomes prominent when she blushes. She has a pointed chin, and her forehead is a nice length that give her eyebrows some breathing room from her hair with virtually nonexistent bangs. Just a little bit of hair that goes a little forward instead of straight down.
She has averagely proportioned limbs, hands a little below the waist, legs slightly longer than her torso, normal sized/shaped head, the basics. She has sharp elbows and knees, but it's not like she is made of knives or anything. That isn't her weapon of choice. She has the looks of a model, and knows it.
------Skills-----------------------------------------------------
70 Skill Points - 69 Skill Points = 1 skill point.
--Physical--
Strength:2-3
Endurance:2-3
Dexterity:2-3
Speed:3-6
Acrobatics:3-6
Stealth:3-6
--Weapons--
Melee:2-3
Special Weapons:3-6
--Mental--
Tactics:2-3
Security:2-3
Demolitions:3-6
Technology: Cyberonics:2-3
-=PERSONALITY=-
Speech Craft:2-3
Empathy:2-3
Leadership:2-3
--Aircraft--
Piloting: Fighters:1-1
--Mechanics--
Repairs: Aircraft:1-1
Repairs: Artillery:2-3
--SURVIVAL--
First Aid:2-3
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-Inventory-
-Weapon(s): Oh my, Amy has a wonderful plethora of weapons. She is constantly engineering and utilizing new weapons and is practically a master in the use of all of them. Even with all these weapons, her signature and the weapons I shall begin with, are bombs.
* A-Bombs: Her basic weapons, A-Bombs (the "A" stands for Amy, not Atom.) are specially engineered hand grenades. Amy has developed the A-Bomb herself and is the only one that knows how to make them. They are rather high powered bombs, mainly because Amy doesn't make weak bombs.
She has the ability to sell these, but she doesn't. A magician never shares his (her) secrets. The bomb itself doesn't look like a normal hand grenade. It is perfectly round and about the size and shape of a tennis ball. It is separated into two halves by a dividing line that goes around the circumference of the bomb. It is equally divided and each half has only minute differences from each other. One half, called the head, bares the trigger. It is just a small indention, only three millimeters into the bomb. The indention is the size and shape of a quarter. When pressed, a timer activates and explodes once it reaches zero. The time averages on twenty seconds, but it seems like it can take longer or shorter, almost as if Amy were controlling it with her mind.
The rest of the bomb's exterior is black plates. All of it is black, rounded plates. Two of these plates make up the head, and another two make up the back. A black metallic strip divides the device, as previously stated. The back is pretty insignificant, although the interior contains the timing device (of which you can't actually see, it just ticks away inside), most of the circuitry, and the sensors. These sensors are what decide if the bomb can be activated. The only way to be able to press in the indent is to have either Amy's specially made bomber glove (of which only the thumb is covered, the rest being a fingerless glove) or have Amy's fingerprints. The sensors rapidly scan whatever is pressing down, and then allows or denies activation. Of course, all of this happens before the user can even notice. If you are denied, the indent will just stay still. No matter how you poke and prod the smooth metal of the bomb, it is impossible to activate if you aren't Amy.
The A-Bomb is perfect for combat. It is aerodynamic and perfect for throwing. It is a nice size and isn't to obtrusive to carry. Amy will occasionally (mostly when she is undercover) use little pom-poms that originate from her winter cap and go down to her waist to carry these bombs. She simply touches the little ball of floof on her head, then traces a line down to her waist. From there, the pom-pom appears, attached to the hat by thin plastic wires that hang behind her back. It looks innocent, but when Amy presses on the ball of the pom-pom, it splits open and her bomb falls out and then grows to its normal size, ready to kill. Amy can create up to eight of these pom-poms at a time, four on either side of her. They can also carry Box Bombs, Sonic Bombs, Disc Bombs, and Dig Mines.
* Box Bombs: These are yet another specially made weapon of Amy's. They are black like an A-Bomb, but undivided. Just a large, plated rectangle. They are about the size of a video cassette and have an actual timer on the outside. The timer can be set for any time, allowing for them to be planted and then explode with plenty of time for the bomber (Amy) to get away. They may also be remotely detonated without the use of the timer, allowing for deadly assassinations, etc. Not only may they be planted, but they can also be thrown. Sliding a built in screen over the timer will set it to detonate within twenty seconds, so they can be thrown like a regular bomb. The Box Bomb, like all of Amy's bombs, can only be activated by Amy. They have five times the power of a regular A-Bomb.
* Sonic Bombs: Sonic Bombs, by Amy for Amy, are engineered to fire off what they are named for. Instead of releasing a concussive wave of fire, they launch a high-powered sonic boom. The effect range is approximately fifty feet. Anything within ten feet is severely damaged and the rest of the range is hit with a harsh wave of energy. It is strong enough to throw a grown man several feet back and can rend even steel within the center area. The bomb itself is a dark silver disk, five inches across and an inch thick. There is an indention in the middle that serves as activation; the timer is normally set for fifteen seconds. On the sides (thin piece) is a black line in the center that goes all the way around the bomb. Sonic Bombs are made for throwing, although you can plant them (with little effectiveness).
* Disc Bombs: Disc Bombs are constructed in quite the same way as Sonic Bombs, except for two major differences. The first one is that these bombs are actually a light silver, to differentiate between the two types. The lines on the side also show the difference between Type A and Type B. Those lines are green and blue, respectively. The other difference would be their function. Disc Bombs actually do let off a combustion, all though it is a little different than normal bombs.
Type A is the weaker variant. When thrown, the sensors are activated. If it detects an enemy, a torrent of fire is thrown out in the direction of the target. The bomb seems to uncoil and dissipate as the fire is prolonged, which is exactly what happens. The bomb disappears in an exact correlation to the amount of fire used. The jet keeps firing until the bomb runs out. If another target is found, it will switch its aim. Type A instantly burns out when it hits the ground. The jet can extend for approximately thirty feet.
Type B is much stronger. When thrown, the disc activates its sensors. When a target is found, the disc begins spinning around them. Four jets of fire are activated and as the disc is spinning around the enemy, it is also spinning itself. That way, all four jets of flame hit the target, and keeps on going until the bomb dissipates.
* Dig Mines: These mines are rather deadly. They are constructed to be a black variant on the appearance of a Sonic Bomb. The only difference is that the trigger plate extends, from the middle, three inches into the air. When the Dig Mine hits the ground, small blades shoot out that buries it into the ground. When something presses down the mine's plate, it goes off. These mines pack a terribly powerful punch and are the second deadliest of Amy's primary weapons.
* Fire Claws: Being the last of Amy's primary weapons, Fire Claws are her form of melee weapon, even though it is classified as a special weapon. These claws, despite their name, happen to actually be another bomb. They are in the shape of an ellipse, a kind of oval shape that ends in points. On one side, a small, red light is shown that signifies if the bomb is activated. On the other is a little indention that activates the bomb. The detonation time is around three seconds. The blast contains one fourth of an A-Bombs power, but the way it is employed makes it more deadly.
These claws can do more than serve as bombs. The upper edge of the light silver ellipse is sharpened, including a rather dangerous tip. This way, it can be held like a knife, or in between the knuckles like a claw. They can be used as a throwing knife, and are sharp enough to stay within what they hit. When they are attached, they can be quickly detonated. You never have to detonate them, they can serve as a melee weapon just fine.
Amy has her own personal style of using them. She carries around thirty Fire Claws with her at all times. When drawn, she holds three claws in each hand, between all her knuckles excluding the space in between her index finger and thumb. When on guard, she holds them back against the top of her hand, but when attacking or in a fight, she has them out and ready to attack like any other set of claws. If not fighting close up, she will draw one or two claws at a time, then throw them like knives. When she has loaded enough of them into her opponent, she presses a detonation device she keeps with her. All of the bombs she has thrown out detonate rapidly, creating devastation across the field.
* Blast Shield: The Blast Shield is a small device built into the bomber glove of Amy. This transparent shield protects the user from all forms of explosive and most forms of bullets/guns. It covers the entire body in an orb of energy. It does not impede movement or things to go through it, unless it happens to be some form of firearm. The shield has no damage limit and can last virtually forever. It is possible to disable the shield with an electric charge, although Amy has modified it with a high-class circuit guard. This is the only piece of equipment that she uses that is available to the public; anyone can make a blast shield if they know how, although quality will differ.
A few notes:
-The few bits of information I listed usually apply across the field for Amy's weapons.
-All of them have some form of trigger in the shape of an indention. -They can only ever be activated by Amy.
-She personally made each and every one of these weapons, therefore you cannot find them in stores (or online).
-They all can be carried in a belt pouch that Amy usually wears.
-All but the claws may be stored in her pom-poms.
-All of the detonation times may somehow be altered by her mind.
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Apparel: Over the years, Amy has had a variety of outfits. More recently, she has worn many a different things due to her job as a spy. Whenever her outfit is different, I will describe it. If no description is given, then she will be wearing her regular, relaxed clothing.
On a given day, Amy wears a grayish-white turtle-neck. It has vertical grooves on it that span the whole top. It is made out of a thin, porous wool that keeps you warm in the winter and cool in the summer. During the winter, the sleeves of the shirt reach all the way down to about an inch away from her wrists. It reaches to the half way point of her neck and goes down to her hips. In the summer, the neckline is a little lower, just enough to show that it is a turtle neck. The sleeves stop just past the shoulder, making it seem as a top hybrid more than a plain old turtle-neck.
Her pants are always the same in casual. They are tinted a gray-brown and again stop at an inch above the ankle. These are made of a rough-ish cotton that is still somehow smooth and comfortable. They seem to be limiting but actually allow movement and flexibility.
Amy doesn't wear a belt or anything to adorn herself. No jewelry or anything of the sort. The closest she comes is her black tool belt that has a pouch across the left leg that carries all of her equipment. The few times she does have something on is when she is undercover or at a high class party. She may wear an earring or some hair clips.
She wears a pair of boots that go up to mid calf. They are dark brown soft leather flat-bottom scrunch boots with straps and belt buckles criss-crossing them that start at the ankle and going up four inches. Underneath the boots is a high pair of dazzling white socks that make wearing the boot under the pant more comfortable. The socks don't go on her feet unless they are dazzling.
She has lately grown out of wearing winter caps, so such things will be described when worn. Although, she occasionally wears stylish rectangle half glasses. Not to aid sight (although it does offer digital screens) but just to be fancy.
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-Personality-
Alignment: Diplomatic Good - She doesn't actively break laws, but does what is needed to complete the mission (which sometimes involves breaking-several- laws). She is loyal to her employer, even if it doesn't seem like it. She works as a double double agent. This means that she works for the kingdom of Lunus, but Solun thinks she is a double agent and is really working for them. She actually is working for Lunus, and is stealing information from Solun.
Likes: Bombs, Explosions, etc. The Theater. Engineering. Books. Acting. Disguises. Missions. Being a Cynic. Judging people without them knowing and then acting all nice when they walk up to her and begin a useless set of chit chat.
Dislikes: Guns. Party Poopers. Assistants. Sanity. People thinking she still has her sanity. Alcohol/Drugs/Smoking. People slowing her down in any way shape or form.
Description: Amy has a menagerie of personalities. She is an extremely gifted actor, and that shows in the way she interacts. She can adapt and change her behavior to fit the current situation, making her very adept at doing undercover missions. She prefers to keep her genuine personality to herself, only sometimes showing it amongst close friends. Not even her husband can observe it often.
That personality is far different than the one she normally displays. It's a little dark, and very cynical. She enjoys being so and prides herself in it deeply. This reflects in things like her favorite past times, mainly involving the act of judging people rather harshly from a distance, then putting on a show and acting like the epitome of politeness and sincerity when they engage her in (pointless) conversation.
Even being one with a dark humor, she still has very stiff morals and manors. She is rarely vulgar, immature, explicit, or anything of the like. She is clean of all vices, and censors anything considered inappropriate from her existence. The only time she does use such things is to artistically express herself, or when she happens to be putting on a show. Even then, she tries to dodge it.
Not only does she avoid it herself, but she does not tolerate such impurities in her presence. No swearing, no paraphernalia, nothing, while she is around. Insults and the sort are fine, she is prone to such things herself, but she will not let it cross into the land of vulgarity.
Besides her dislike of impurities (is what I'll call them), Amy's true personality is a bit unforgiving and cold. She tends to be a little hateful and will immediately dispose of things she dislikes. Her anger is not something you would want to see; luckily it rarely rears its ugly head. She does not allow slip ups, mess ups, or any other negative ups.
Now, on to the personality that everyone actually sees. This version of Amy is polite, although boisterous, and very kind to everybody (well, usually, sometimes for sure). All though she may come of as a (lot) little eccentric, her heart is often in the right place.
Now of course, every once in a while, Amy takes a strong disliking to someone (mostly stupid people...) and will not tolerate their presence. One word from them can usually bring down her wrath. Her wrath is something you do not want to bring down.
The type of people that usually cause this are assistants. She does not like assistants. Amy Heatherfield does not need assistants, she is Amy Heatherfield.
Anyway..... Continuing her personality, Amy is fun loving and bright. She loves a good joke and her laugh can soften even the hardest of hearts. She is charming, even if she is a loony bird. Her husband often tells her that his favorite thing about her is that she always keeps him on his toes, as she does everyone. From one moment, she can be having a shouting match, then be talking politely and sipping her tea within a blink of an eye.
On to her battle side, she somehow manages to bring her nuttiness into it too. She has a strong abhorrence to guns, she explains it as: "Guns were made to hurt people. They have absolutely no purpose other than taking the lives of mostly innocent people. Now bombs, bombs have a use besides killing people. Mainly blowing up mountains, but that is beside the point. Bombs can do more than just engulf people in a burst of flame, they have a use. Guns don't, end of discussion." This reasoning leads her to the use of almost anything, but guns.
She is a smart fighter. She doesn't take fights she can't win, and never does anything stupid or reckless. She calculates every step and goes in for the fast, smooth, and efficient kill. Of course, that is easy to do with bombs, but you would be surprised the strategy that goes into them when you're Amy.
She truly is a genius. When she was only fourteen, she was listed as the second brightest mind born in the last one hundred years (she has been confirmed of homicide attempts on the number one mind, but the charges were dropped for some unknown reason). One conversation with her can show you her level of intelligence, that is, "high".
Amy shines through with her personality, no matter what situation she is in. She is highly adaptable and a gifted actor, so melding into a situation and even prolonged under cover missions are without a problem for her. Alex Vera trusts her very much, even though he doesn't fully know her. Many extremely important and dangerous missions are given to her, of which she manages to carry out without a hitch or flaw. It is almost scary how flawless Amy does things.
She is a lethal weapon, never revealing herself and able to inflict serious damage, both mental and physical. Above all else, Amy Heatherfield is a woman you want on your side, NOT an enemy.
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BIOGRAPHY
Year One of existence: Amy was born on a windy, drizzly, but somehow sunny, clean, and refreshing august day. Specifically the eighteenth. The doctor who delivered the baby said that any child born on a day like that one is bound to be gifted and going places. Of course, there are a lot of places to go in Eritseas.
-At eight months, Amy was walking and making noises.
Year Two: Amy could speak as well as an average kindergartener and was already improving her coordination. She was entered into a blessed child school by her two parents, Lindanna and Simonen Castor (Amy's maiden name). She attended class three times a week.
Year Three: Amy was taken notice as a special child, even at the age of three. She was placed in four classes a week. At forty seven months, she could run.
Year Four: She continues classes at the academy. She physically develops at a normal pace, but is shown to be at the mental stage of a seven year old. At this age, she begins abstract and concrete sketching.
Year Five: Amy continues classes at five a week. She begins to learn simple mathematics and reading. She comprehends extraordinarily well. She can speak English at the rate of a ten year old. She still is developing physical aspects normally. Even though she is highly advanced, she isn't awkward at all, seemingly plain, which is odd for such gifts. Her personality is vaguely developing.
Years Six-Eight: Amy is enrolled in the school with classes everyday and excels in all fields. Her parents are very proud of her and express there love as much as possible. They are well to do with respectable jobs as researchers in a town near Lunus, the capital. The school is only a half mile away, so everything is very manageable. The only thing bad is that the couple realizes that one day their only daughter will surpass them and will have to let her go.
Amy has been taken special special interest in. She is in the top of all her classes (a few of which she takes with people several years above her). At age eight, she is marked as being equivalent to a sixteen year old in all fields. Her sketches show strokes of pure genius that not even adults can conceive. Her personality is existent, and she turns into a very likable, well adjusted person. Her physical development is plain and average, although, even without breast, anyone can tell she will be a very beautiful young woman. She is happy with herself, and is even a little proud and mischievous.
Years Nine-Thirteen: The day came. The school said she was accepted into the grand university, and Amy's parents had no choice but to let her go. Teary eyed, Amy climbed into the black limo with tinted windows and waved goodbye to her parents until she could no longer see her parents.
In the university, Amy threw herself completely into her studies. Her math, English, art, acting, or any other class for that matter was in a way her specialty. She advance greatly and was as skillful as many top academics by the time she was thirteen. Her geometric, calculus, and algebraic skills were astounding. She soon was enrolled in engineering and still excelled. Amy seemed to be impervious to any form of stress or pressure, and was marveled at by many top minds.
Personally, Amy was gifted in the art of personality and understanding, so she quickly became popular and made several friends. She wasn't a "Click" popular, but an actual cool kind of popular, not really deserving of the term "popular" but just seen as a great individual. She is kind, polite, and popular.
Year Fourteen: Now possessing a mind surpassing any test that can be given to her, Amy is gifted a spot as the second brightest mind to show her face in the last one hundred years. A ceremony was held and she was given a medal and certificate and everything. Her parents attended and she was able to spend time with them for the first time in several years.
After the ceremony, any attempts to keep her in regular classes were abandoned. She began taking every advanced class there was in almost every single subject. She was able to master everything thrown at her and even attended classes where she was the only student.
By a month before her fifteenth birthday, they decided to enroll her early in the arts of battle. She almost immediately became drawn to bombs and never even gave a second glance to guns. Although they let her train with bombs, she also mastered the majority of other weapons there. Most of them she didn't like though, always going back to bombs.
Amy preferred academics over weapons, especially her engineering classes, which seemed to be her best subject. She was able to create intricate and never before seen devices and was recognized by several top scientists.
Year Fifteen: Already able to pay for herself with all her work, Amy's contact with her parents was almost non-existent. Something now that she deeply regrets.
She had become a fine looking young adult. Her beauty was prominent already, although her height was a little surprising. She had many gentleman pursuers (and twice as many street rats trying to get up her skirt) but she put all her effort and time into combat training and studies. Most guys learned to leave her alone after she pulled off an entire bombing of a constructed community.
Several scholars came to her for help on some academicy type thing, and it was a rare event that she couldn't help them. Her engineered work was published and showcased without all of Solun, and she quickly became the most famous fifteen year old in the continent.
Amy was blossoming, well on her way to having an amazing life. She had a kind, warm personality and rarely said a mean word to anyone or anything. That was her genuine personality, nothing to hide, no underlying cynicism. That all changed at her academic graduation, the earliest one The Grand University ever had.
She was there, on stage with around two hundred twenty-one-year-olds just now graduating. Of course she was the valedictorian. As she was giving her stunning speech, Amy was only half paying attention to her own words. Her real focus was on the crowd, skimming through the thousand faces to find her parents. She knew that when this was all over, she would be able to be with them much more. Her emotions had never been so excited.
But, no matter how many times she panned through everyone, she could not find her parents. When the whole ceremony was over and she got her degree and was showered with all of these great academic items, instead of staying for the praise, she ran straight to the admissions officer. She asked him if he had seen her parents come in, and the six and half foot man looked at her with an expression of sadness. He could only manage to shake his head before the University head master dashed over and pulled Amy into a side room. There, he informed her that her parents were involved in a chemical explosion, and all though they were treated, the chemical already did its damage. Her parents only had a short amount of time left. He said that he didn't want to tell her until the day had wound down, but it was to late now.
Amy, completely detached from the world, ran the mile and a half to the Phoenix Hospital. She burst into the room, against the force of the many doctors pushing against her. Screaming and flailing, she pushed her way through into the hospital room containing her parents. The doctors within turned with a start as the girl screamed in sorrow of the sight of white sheets half covering her dead parents body and the sound of the heart monitors remorseless and incessant monotone beep. She flung herself onto Lindanna Castor, gripping her mother to herself, crying in despair with father, Simonen, just a foot away. No matter how hard the doctors tried to pry Amy away, they couldn't stop her from sobbing on her mothers cold chest for the entire night.
After that night, Amy stayed in her room for an entire month. No one knows what she did during that time, not even Amy herself. The only thing that came out of that month was the knowledge that Amy wasn't the same, nor would she be the same ever again. She had changed, as probably anyone would.
Years Sixteen-Twenty: Amy seemed kind, nice, whatever, but she wasn't really anymore. For the first few months, you could tell her niceness was an act, you could tell she was cold. After that though, she seemed to perk back up. Her words were never the same, she was never as warm, but she could make you think she was genuine and sincere. She learned to hide her new, true personality and put up a facade. Her acting teacher had always said she should have her own T.V. show, but now Amy was using those acting skills as a day to day thing.
By the time she was eighteen, it didn't even seem like it was an act, and it stopped being out of remorse. Amy had fun with it, she seemed a little nutty because, that was what a genius was like. Her personality became the prominent thing in her life, not her intelligence. She turned into the woman that I wrote under personality.
Besides that, Amy went into fighting. Since she graduated academically, all she had left was to develop her mind by herself, and to become an even better fighter. She joined Kadejada, a branch in the University's fighting education. In Kadejada, they teach people how to be detectives, policeman, all the stuff like that. Or at least that is how they advertise. Students can choose to do darker things, like spies, thieves, ninjas, assassins. Amy decided to learn all of it. By the time she graduated out of the fighting branch at twenty, she was the head of Kadejada. A member for life.
Years Twenty One-Twenty Five: Finally and fully out of school, Amy went traveling. As one of millions of adventurers, she became much more insignificant than she was in the University. She was able to make all of her own weapons, which she perfected to form her own individual style. A few months after her twenty first birthday, the Valkyrie War began. At the beginning, Amy worked free lance, although mostly for Lunus. When her skills were recognized, Alex Vera recruited Amy into his Imperial Court. She worked as a double agent and spy for Lunus, and carried out several bombing missions against Solun. She also met James Heatherfield in the course of the year-and-half-long war. They quickly began dating.
Amy Carter was twenty three when the Valkyrie War ended, and married James a month after the finale of the war. Now being Amy Heatherfield, Alex Vera assigned her and her husband to be the head engineers of Lunus. They created the Plate Research Facility together, and have been working within ever since.
Amy has played several different roles in different events for the nation, and has taken the Elixir of Eternity created by Zio Xenaphaleus to be able to be involved in all of them.
The arrival of the Elusyians didn't faze Amy that much. Aside from a few outsiders coming to the world, she hasn't been much involved. Although she does intend to go on an expedition soon, riding along on a research ship.
She is now technically twenty five, although her true age is lost to the winds, as she likes to keep changing it. Running many experiments, her current one has her in a deep hibernation along with her husband and friend, Sven Vladmir. Amy and James' assistant, Cogs, has been making sure their lab is in good shape and that nothing disastrous occurs to the three guinea pigs.
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ROLEPLAY SAMPLE
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The experiment was a failure, that much was for sure. With a quick and sharp discharge of air, the containment pod jumped open by a crack of a few inches. Within the same second, the contained and processed air rushed out with a whoosh and a large cloud of fog.
Stumbling, the door was pushed fully open by a young woman's shoulder. She fell to her knees just outside the containment chamber. Gasping for air that seemed to be avoiding her lungs, she just sat there for a minute. Finally, Amy managed to breathe out a few words,
"That............... sucked....."
Finally mustering enough strength to stand, Amy did a quick scan of the small side chamber. A metal table to her left had varying charts and forms on top of it. Focusing her eyes, Amy could see that they were only half filled out. Cogs had been slacking. No wonder she had emerged in such a lack luster fashion.
Behind her stood the floor-to-ceiling cylindrical containment chambers attached to the wall. The one on her left was open, the one she had been held in. The center one had green lights around the top and bottom rims. Her's were red. That one contained her husband, James. The right chamber, spaced barely away from James' (like James' was barely space away from Amy's) was Sven's. The small lights quickly went from green to red, changing in a matter of seconds from right to left. Again the chamber's door popped open just a few inches. Again, the body toppled out, pushing the door wide open. Except this one sprawled completely on the floor.
Amy crouched next to Sven as he struggled to draw breath. When he finally lifted his head and put his arms up to support himself, she finally let her breath out in relief.
"I feel like shit."
Amy slapped him across the face hard enough to flip him onto his back.
"Shame on you!"
With her mind mostly gone of its haze, Amy stood up and went to the still green lighted chamber of James. She pressed a small panel in the center of the door and an electronic screen popped up. Quickly typing on the generated keyboard, she scanned through all of the data and then finally entered the code to peacefully open the chamber.
The door swung completely open by itself, and there was James, still strapped onto the upright bed. With a flutter, his eyes shot open and he looked from side to side, only seeing the close sides of the chamber. He then focused on Amy, breathing perfectly fine.
"Time to wake up already, huh?" he said with a smile.
"Yeah," Amy pressed a few more buttons and the straps holding James shot back into their holders. "Take care of Sven, don't be too nice though. I have some stuff to take care of."
With that, Amy turned on heel and walked out of the small metal room through a door directly across from the containers. Slamming the door behind her with rising anger, she went with a brisk walk, pants making a soft "scritching" sound as the two legs passed each other. James' intern came by, saying "hello" and "welcome back". She threw a knife at him, which he narrowly dodged. With a face of fear and shock, he scuttled off to the containment room, now a good distance away. Older employees cleared out of the way, dragging newer ones with them. They could see the look in Amy's now stern face. Eyes blazing. As she rounded the curved hallways of the great university, everyone knew not to say "hello" anymore.
She knew where he would be, the cause of the experiment's failure. Cogs would be in the lounge, scarfing down food. He would have a doughnut in his mouth when she came in to give him a nice little sample of hell. At least Amy would be able to fire the lazy bum.
See, Cogs was Amy's assistant. Amy did not need an assistant, nor want one. Especially one like Cogs. He was a lazy lout that only did exactly what he was asked, and rarely followed through with continuous orders. He was in perfect health, besides being a little chubby, yet he insisted on staying in a wheelchair that he personally designed. It could drive itself, and even fly. Such a shame it was wasted on the dumb blonde who made it.
Almost throwing the door off of it's hinges, Amy burst into the room. Cogs quickly turned (or at least what was quick for a man like him), doughnut in mouth and shock on face.
Sputtering, he said, "A-A-A-Amy, y-y-you shouldn't be awake! What are you d-d-doing here?!"
"What do you think I'm doing here?! Your idiocy caused the experiment to fail! It isn't that hard to balance the supplies in the chambers, yet you almost got us killed! Five months of work just went down the drain. Now it is just five months of nothing!"
Amy's face was several terrifying shades of red. Cog's face was paler than Sven.
"I-I'm sorry?"
"You're fired is what you are!"
Amy grabbed Cogs by his throat, dragged him out the room and threw him through the hard glass of the hallway's wall. Quickly rushing in, then out, of the lounge, she through his wheelchair after him.
With controlled breaths, Amy walked back to her lab. Everyone was still silent and shied away from the death machine. Barking at the lab's door to open, then even louder for it to close behind her, she threw herself down into a chair, looking over data charts and computer screens. Estimating how much damage she was going to have to fix.
Name: Amy Heatherfield
Age: 25
Gender: Female
Race: Amnivera (Human)
Height: 5'10"
Weight: 125
Homeworld: Eritseas
Languages: Galactic Common, Binary (understood), Hirokan, Vel'Dari.
Sexuality: Heterosexual
Relationship Status: Married
Occupation: Engineer, Spy (Double Double Agent), Bomber
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Appearance
Description: Amy Heatherfield is of an (above) average physical build. She is quite a bit taller than the norm which adds to her life of quirkiness. You wouldn't think it if you saw her, but she is actually pretty strong. She has built up a sort of feminine grace to her muscles, making her extremely attractive at the same time that she looks like she can kick the crap out of you. She has the curves, the natural beauty, the overall looks, and the overall thinness (somehow almost bony, but strong looking and muscular, and have it all look attractive, at the same time) to be a model. To bad she has to be something completely different.
Amy has slightly spiky, black hair that comes down only a few millimeters past her ears, of which keep her hair tucked completely (and absolutely) behind it. It lies kind of flat against her skull and keeps it straight on all sides. Although no in a boring, awkward way. Her hair as flair and life, making it a sort of fun hairdo. She rarely wears it long and often keeps it hidden under a winter cap (although now not as often as she used too).
She has an interesting set of eyes. Depending on the cap she is wearing, her eyes could be a mint green, an ice blue, or, on a rare occasion, have her left eye a mint green and her right eye be a hard purple. No one really understands how this work, probably just another secret of hers.......
Making up the rest of her face, she has a longish nose that ends in a rounded point. Her lips lie on the thin side, just enough there to suggest being lips. They have a subtle curve of a smile in public, but when she is alone, they curve down into a small frown. A mark of her job.
Her eyebrows arch up and aid greatly in showing her many (and mostly ironic) expressions. Her face is lightly speckled with freckles, but not so much as to make it obvious. She has cheeks that are on the thin side but are a nice rosy color that becomes prominent when she blushes. She has a pointed chin, and her forehead is a nice length that give her eyebrows some breathing room from her hair with virtually nonexistent bangs. Just a little bit of hair that goes a little forward instead of straight down.
She has averagely proportioned limbs, hands a little below the waist, legs slightly longer than her torso, normal sized/shaped head, the basics. She has sharp elbows and knees, but it's not like she is made of knives or anything. That isn't her weapon of choice. She has the looks of a model, and knows it.
------Skills-----------------------------------------------------
70 Skill Points - 69 Skill Points = 1 skill point.
--Physical--
Strength:2-3
Endurance:2-3
Dexterity:2-3
Speed:3-6
Acrobatics:3-6
Stealth:3-6
--Weapons--
Melee:2-3
Special Weapons:3-6
--Mental--
Tactics:2-3
Security:2-3
Demolitions:3-6
Technology: Cyberonics:2-3
-=PERSONALITY=-
Speech Craft:2-3
Empathy:2-3
Leadership:2-3
--Aircraft--
Piloting: Fighters:1-1
--Mechanics--
Repairs: Aircraft:1-1
Repairs: Artillery:2-3
--SURVIVAL--
First Aid:2-3
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-Inventory-
-Weapon(s): Oh my, Amy has a wonderful plethora of weapons. She is constantly engineering and utilizing new weapons and is practically a master in the use of all of them. Even with all these weapons, her signature and the weapons I shall begin with, are bombs.
* A-Bombs: Her basic weapons, A-Bombs (the "A" stands for Amy, not Atom.) are specially engineered hand grenades. Amy has developed the A-Bomb herself and is the only one that knows how to make them. They are rather high powered bombs, mainly because Amy doesn't make weak bombs.
She has the ability to sell these, but she doesn't. A magician never shares his (her) secrets. The bomb itself doesn't look like a normal hand grenade. It is perfectly round and about the size and shape of a tennis ball. It is separated into two halves by a dividing line that goes around the circumference of the bomb. It is equally divided and each half has only minute differences from each other. One half, called the head, bares the trigger. It is just a small indention, only three millimeters into the bomb. The indention is the size and shape of a quarter. When pressed, a timer activates and explodes once it reaches zero. The time averages on twenty seconds, but it seems like it can take longer or shorter, almost as if Amy were controlling it with her mind.
The rest of the bomb's exterior is black plates. All of it is black, rounded plates. Two of these plates make up the head, and another two make up the back. A black metallic strip divides the device, as previously stated. The back is pretty insignificant, although the interior contains the timing device (of which you can't actually see, it just ticks away inside), most of the circuitry, and the sensors. These sensors are what decide if the bomb can be activated. The only way to be able to press in the indent is to have either Amy's specially made bomber glove (of which only the thumb is covered, the rest being a fingerless glove) or have Amy's fingerprints. The sensors rapidly scan whatever is pressing down, and then allows or denies activation. Of course, all of this happens before the user can even notice. If you are denied, the indent will just stay still. No matter how you poke and prod the smooth metal of the bomb, it is impossible to activate if you aren't Amy.
The A-Bomb is perfect for combat. It is aerodynamic and perfect for throwing. It is a nice size and isn't to obtrusive to carry. Amy will occasionally (mostly when she is undercover) use little pom-poms that originate from her winter cap and go down to her waist to carry these bombs. She simply touches the little ball of floof on her head, then traces a line down to her waist. From there, the pom-pom appears, attached to the hat by thin plastic wires that hang behind her back. It looks innocent, but when Amy presses on the ball of the pom-pom, it splits open and her bomb falls out and then grows to its normal size, ready to kill. Amy can create up to eight of these pom-poms at a time, four on either side of her. They can also carry Box Bombs, Sonic Bombs, Disc Bombs, and Dig Mines.
* Box Bombs: These are yet another specially made weapon of Amy's. They are black like an A-Bomb, but undivided. Just a large, plated rectangle. They are about the size of a video cassette and have an actual timer on the outside. The timer can be set for any time, allowing for them to be planted and then explode with plenty of time for the bomber (Amy) to get away. They may also be remotely detonated without the use of the timer, allowing for deadly assassinations, etc. Not only may they be planted, but they can also be thrown. Sliding a built in screen over the timer will set it to detonate within twenty seconds, so they can be thrown like a regular bomb. The Box Bomb, like all of Amy's bombs, can only be activated by Amy. They have five times the power of a regular A-Bomb.
* Sonic Bombs: Sonic Bombs, by Amy for Amy, are engineered to fire off what they are named for. Instead of releasing a concussive wave of fire, they launch a high-powered sonic boom. The effect range is approximately fifty feet. Anything within ten feet is severely damaged and the rest of the range is hit with a harsh wave of energy. It is strong enough to throw a grown man several feet back and can rend even steel within the center area. The bomb itself is a dark silver disk, five inches across and an inch thick. There is an indention in the middle that serves as activation; the timer is normally set for fifteen seconds. On the sides (thin piece) is a black line in the center that goes all the way around the bomb. Sonic Bombs are made for throwing, although you can plant them (with little effectiveness).
* Disc Bombs: Disc Bombs are constructed in quite the same way as Sonic Bombs, except for two major differences. The first one is that these bombs are actually a light silver, to differentiate between the two types. The lines on the side also show the difference between Type A and Type B. Those lines are green and blue, respectively. The other difference would be their function. Disc Bombs actually do let off a combustion, all though it is a little different than normal bombs.
Type A is the weaker variant. When thrown, the sensors are activated. If it detects an enemy, a torrent of fire is thrown out in the direction of the target. The bomb seems to uncoil and dissipate as the fire is prolonged, which is exactly what happens. The bomb disappears in an exact correlation to the amount of fire used. The jet keeps firing until the bomb runs out. If another target is found, it will switch its aim. Type A instantly burns out when it hits the ground. The jet can extend for approximately thirty feet.
Type B is much stronger. When thrown, the disc activates its sensors. When a target is found, the disc begins spinning around them. Four jets of fire are activated and as the disc is spinning around the enemy, it is also spinning itself. That way, all four jets of flame hit the target, and keeps on going until the bomb dissipates.
* Dig Mines: These mines are rather deadly. They are constructed to be a black variant on the appearance of a Sonic Bomb. The only difference is that the trigger plate extends, from the middle, three inches into the air. When the Dig Mine hits the ground, small blades shoot out that buries it into the ground. When something presses down the mine's plate, it goes off. These mines pack a terribly powerful punch and are the second deadliest of Amy's primary weapons.
* Fire Claws: Being the last of Amy's primary weapons, Fire Claws are her form of melee weapon, even though it is classified as a special weapon. These claws, despite their name, happen to actually be another bomb. They are in the shape of an ellipse, a kind of oval shape that ends in points. On one side, a small, red light is shown that signifies if the bomb is activated. On the other is a little indention that activates the bomb. The detonation time is around three seconds. The blast contains one fourth of an A-Bombs power, but the way it is employed makes it more deadly.
These claws can do more than serve as bombs. The upper edge of the light silver ellipse is sharpened, including a rather dangerous tip. This way, it can be held like a knife, or in between the knuckles like a claw. They can be used as a throwing knife, and are sharp enough to stay within what they hit. When they are attached, they can be quickly detonated. You never have to detonate them, they can serve as a melee weapon just fine.
Amy has her own personal style of using them. She carries around thirty Fire Claws with her at all times. When drawn, she holds three claws in each hand, between all her knuckles excluding the space in between her index finger and thumb. When on guard, she holds them back against the top of her hand, but when attacking or in a fight, she has them out and ready to attack like any other set of claws. If not fighting close up, she will draw one or two claws at a time, then throw them like knives. When she has loaded enough of them into her opponent, she presses a detonation device she keeps with her. All of the bombs she has thrown out detonate rapidly, creating devastation across the field.
* Blast Shield: The Blast Shield is a small device built into the bomber glove of Amy. This transparent shield protects the user from all forms of explosive and most forms of bullets/guns. It covers the entire body in an orb of energy. It does not impede movement or things to go through it, unless it happens to be some form of firearm. The shield has no damage limit and can last virtually forever. It is possible to disable the shield with an electric charge, although Amy has modified it with a high-class circuit guard. This is the only piece of equipment that she uses that is available to the public; anyone can make a blast shield if they know how, although quality will differ.
A few notes:
-The few bits of information I listed usually apply across the field for Amy's weapons.
-All of them have some form of trigger in the shape of an indention. -They can only ever be activated by Amy.
-She personally made each and every one of these weapons, therefore you cannot find them in stores (or online).
-They all can be carried in a belt pouch that Amy usually wears.
-All but the claws may be stored in her pom-poms.
-All of the detonation times may somehow be altered by her mind.
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Apparel: Over the years, Amy has had a variety of outfits. More recently, she has worn many a different things due to her job as a spy. Whenever her outfit is different, I will describe it. If no description is given, then she will be wearing her regular, relaxed clothing.
On a given day, Amy wears a grayish-white turtle-neck. It has vertical grooves on it that span the whole top. It is made out of a thin, porous wool that keeps you warm in the winter and cool in the summer. During the winter, the sleeves of the shirt reach all the way down to about an inch away from her wrists. It reaches to the half way point of her neck and goes down to her hips. In the summer, the neckline is a little lower, just enough to show that it is a turtle neck. The sleeves stop just past the shoulder, making it seem as a top hybrid more than a plain old turtle-neck.
Her pants are always the same in casual. They are tinted a gray-brown and again stop at an inch above the ankle. These are made of a rough-ish cotton that is still somehow smooth and comfortable. They seem to be limiting but actually allow movement and flexibility.
Amy doesn't wear a belt or anything to adorn herself. No jewelry or anything of the sort. The closest she comes is her black tool belt that has a pouch across the left leg that carries all of her equipment. The few times she does have something on is when she is undercover or at a high class party. She may wear an earring or some hair clips.
She wears a pair of boots that go up to mid calf. They are dark brown soft leather flat-bottom scrunch boots with straps and belt buckles criss-crossing them that start at the ankle and going up four inches. Underneath the boots is a high pair of dazzling white socks that make wearing the boot under the pant more comfortable. The socks don't go on her feet unless they are dazzling.
She has lately grown out of wearing winter caps, so such things will be described when worn. Although, she occasionally wears stylish rectangle half glasses. Not to aid sight (although it does offer digital screens) but just to be fancy.
---------------------------------------------------------------------------
-Personality-
Alignment: Diplomatic Good - She doesn't actively break laws, but does what is needed to complete the mission (which sometimes involves breaking
Likes: Bombs, Explosions, etc. The Theater. Engineering. Books. Acting. Disguises. Missions. Being a Cynic. Judging people without them knowing and then acting all nice when they walk up to her and begin a useless set of chit chat.
Dislikes: Guns. Party Poopers. Assistants. Sanity. People thinking she still has her sanity. Alcohol/Drugs/Smoking. People slowing her down in any way shape or form.
Description: Amy has a menagerie of personalities. She is an extremely gifted actor, and that shows in the way she interacts. She can adapt and change her behavior to fit the current situation, making her very adept at doing undercover missions. She prefers to keep her genuine personality to herself, only sometimes showing it amongst close friends. Not even her husband can observe it often.
That personality is far different than the one she normally displays. It's a little dark, and very cynical. She enjoys being so and prides herself in it deeply. This reflects in things like her favorite past times, mainly involving the act of judging people rather harshly from a distance, then putting on a show and acting like the epitome of politeness and sincerity when they engage her in (pointless) conversation.
Even being one with a dark humor, she still has very stiff morals and manors. She is rarely vulgar, immature, explicit, or anything of the like. She is clean of all vices, and censors anything considered inappropriate from her existence. The only time she does use such things is to artistically express herself, or when she happens to be putting on a show. Even then, she tries to dodge it.
Not only does she avoid it herself, but she does not tolerate such impurities in her presence. No swearing, no paraphernalia, nothing, while she is around. Insults and the sort are fine, she is prone to such things herself, but she will not let it cross into the land of vulgarity.
Besides her dislike of impurities (is what I'll call them), Amy's true personality is a bit unforgiving and cold. She tends to be a little hateful and will immediately dispose of things she dislikes. Her anger is not something you would want to see; luckily it rarely rears its ugly head. She does not allow slip ups, mess ups, or any other negative ups.
Now, on to the personality that everyone actually sees. This version of Amy is polite, although boisterous, and very kind to everybody (well, usually, sometimes for sure). All though she may come of as a (lot) little eccentric, her heart is often in the right place.
Now of course, every once in a while, Amy takes a strong disliking to someone (mostly stupid people...) and will not tolerate their presence. One word from them can usually bring down her wrath. Her wrath is something you do not want to bring down.
The type of people that usually cause this are assistants. She does not like assistants. Amy Heatherfield does not need assistants, she is Amy Heatherfield.
Anyway..... Continuing her personality, Amy is fun loving and bright. She loves a good joke and her laugh can soften even the hardest of hearts. She is charming, even if she is a loony bird. Her husband often tells her that his favorite thing about her is that she always keeps him on his toes, as she does everyone. From one moment, she can be having a shouting match, then be talking politely and sipping her tea within a blink of an eye.
On to her battle side, she somehow manages to bring her nuttiness into it too. She has a strong abhorrence to guns, she explains it as: "Guns were made to hurt people. They have absolutely no purpose other than taking the lives of mostly innocent people. Now bombs, bombs have a use besides killing people. Mainly blowing up mountains, but that is beside the point. Bombs can do more than just engulf people in a burst of flame, they have a use. Guns don't, end of discussion." This reasoning leads her to the use of almost anything, but guns.
She is a smart fighter. She doesn't take fights she can't win, and never does anything stupid or reckless. She calculates every step and goes in for the fast, smooth, and efficient kill. Of course, that is easy to do with bombs, but you would be surprised the strategy that goes into them when you're Amy.
She truly is a genius. When she was only fourteen, she was listed as the second brightest mind born in the last one hundred years (she has been confirmed of homicide attempts on the number one mind, but the charges were dropped for some unknown reason). One conversation with her can show you her level of intelligence, that is, "high".
Amy shines through with her personality, no matter what situation she is in. She is highly adaptable and a gifted actor, so melding into a situation and even prolonged under cover missions are without a problem for her. Alex Vera trusts her very much, even though he doesn't fully know her. Many extremely important and dangerous missions are given to her, of which she manages to carry out without a hitch or flaw. It is almost scary how flawless Amy does things.
She is a lethal weapon, never revealing herself and able to inflict serious damage, both mental and physical. Above all else, Amy Heatherfield is a woman you want on your side, NOT an enemy.
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BIOGRAPHY
Year One of existence: Amy was born on a windy, drizzly, but somehow sunny, clean, and refreshing august day. Specifically the eighteenth. The doctor who delivered the baby said that any child born on a day like that one is bound to be gifted and going places. Of course, there are a lot of places to go in Eritseas.
-At eight months, Amy was walking and making noises.
Year Two: Amy could speak as well as an average kindergartener and was already improving her coordination. She was entered into a blessed child school by her two parents, Lindanna and Simonen Castor (Amy's maiden name). She attended class three times a week.
Year Three: Amy was taken notice as a special child, even at the age of three. She was placed in four classes a week. At forty seven months, she could run.
Year Four: She continues classes at the academy. She physically develops at a normal pace, but is shown to be at the mental stage of a seven year old. At this age, she begins abstract and concrete sketching.
Year Five: Amy continues classes at five a week. She begins to learn simple mathematics and reading. She comprehends extraordinarily well. She can speak English at the rate of a ten year old. She still is developing physical aspects normally. Even though she is highly advanced, she isn't awkward at all, seemingly plain, which is odd for such gifts. Her personality is vaguely developing.
Years Six-Eight: Amy is enrolled in the school with classes everyday and excels in all fields. Her parents are very proud of her and express there love as much as possible. They are well to do with respectable jobs as researchers in a town near Lunus, the capital. The school is only a half mile away, so everything is very manageable. The only thing bad is that the couple realizes that one day their only daughter will surpass them and will have to let her go.
Amy has been taken special special interest in. She is in the top of all her classes (a few of which she takes with people several years above her). At age eight, she is marked as being equivalent to a sixteen year old in all fields. Her sketches show strokes of pure genius that not even adults can conceive. Her personality is existent, and she turns into a very likable, well adjusted person. Her physical development is plain and average, although, even without breast, anyone can tell she will be a very beautiful young woman. She is happy with herself, and is even a little proud and mischievous.
Years Nine-Thirteen: The day came. The school said she was accepted into the grand university, and Amy's parents had no choice but to let her go. Teary eyed, Amy climbed into the black limo with tinted windows and waved goodbye to her parents until she could no longer see her parents.
In the university, Amy threw herself completely into her studies. Her math, English, art, acting, or any other class for that matter was in a way her specialty. She advance greatly and was as skillful as many top academics by the time she was thirteen. Her geometric, calculus, and algebraic skills were astounding. She soon was enrolled in engineering and still excelled. Amy seemed to be impervious to any form of stress or pressure, and was marveled at by many top minds.
Personally, Amy was gifted in the art of personality and understanding, so she quickly became popular and made several friends. She wasn't a "Click" popular, but an actual cool kind of popular, not really deserving of the term "popular" but just seen as a great individual. She is kind, polite, and popular.
Year Fourteen: Now possessing a mind surpassing any test that can be given to her, Amy is gifted a spot as the second brightest mind to show her face in the last one hundred years. A ceremony was held and she was given a medal and certificate and everything. Her parents attended and she was able to spend time with them for the first time in several years.
After the ceremony, any attempts to keep her in regular classes were abandoned. She began taking every advanced class there was in almost every single subject. She was able to master everything thrown at her and even attended classes where she was the only student.
By a month before her fifteenth birthday, they decided to enroll her early in the arts of battle. She almost immediately became drawn to bombs and never even gave a second glance to guns. Although they let her train with bombs, she also mastered the majority of other weapons there. Most of them she didn't like though, always going back to bombs.
Amy preferred academics over weapons, especially her engineering classes, which seemed to be her best subject. She was able to create intricate and never before seen devices and was recognized by several top scientists.
Year Fifteen: Already able to pay for herself with all her work, Amy's contact with her parents was almost non-existent. Something now that she deeply regrets.
She had become a fine looking young adult. Her beauty was prominent already, although her height was a little surprising. She had many gentleman pursuers (and twice as many street rats trying to get up her skirt) but she put all her effort and time into combat training and studies. Most guys learned to leave her alone after she pulled off an entire bombing of a constructed community.
Several scholars came to her for help on some academicy type thing, and it was a rare event that she couldn't help them. Her engineered work was published and showcased without all of Solun, and she quickly became the most famous fifteen year old in the continent.
Amy was blossoming, well on her way to having an amazing life. She had a kind, warm personality and rarely said a mean word to anyone or anything. That was her genuine personality, nothing to hide, no underlying cynicism. That all changed at her academic graduation, the earliest one The Grand University ever had.
She was there, on stage with around two hundred twenty-one-year-olds just now graduating. Of course she was the valedictorian. As she was giving her stunning speech, Amy was only half paying attention to her own words. Her real focus was on the crowd, skimming through the thousand faces to find her parents. She knew that when this was all over, she would be able to be with them much more. Her emotions had never been so excited.
But, no matter how many times she panned through everyone, she could not find her parents. When the whole ceremony was over and she got her degree and was showered with all of these great academic items, instead of staying for the praise, she ran straight to the admissions officer. She asked him if he had seen her parents come in, and the six and half foot man looked at her with an expression of sadness. He could only manage to shake his head before the University head master dashed over and pulled Amy into a side room. There, he informed her that her parents were involved in a chemical explosion, and all though they were treated, the chemical already did its damage. Her parents only had a short amount of time left. He said that he didn't want to tell her until the day had wound down, but it was to late now.
Amy, completely detached from the world, ran the mile and a half to the Phoenix Hospital. She burst into the room, against the force of the many doctors pushing against her. Screaming and flailing, she pushed her way through into the hospital room containing her parents. The doctors within turned with a start as the girl screamed in sorrow of the sight of white sheets half covering her dead parents body and the sound of the heart monitors remorseless and incessant monotone beep. She flung herself onto Lindanna Castor, gripping her mother to herself, crying in despair with father, Simonen, just a foot away. No matter how hard the doctors tried to pry Amy away, they couldn't stop her from sobbing on her mothers cold chest for the entire night.
After that night, Amy stayed in her room for an entire month. No one knows what she did during that time, not even Amy herself. The only thing that came out of that month was the knowledge that Amy wasn't the same, nor would she be the same ever again. She had changed, as probably anyone would.
Years Sixteen-Twenty: Amy seemed kind, nice, whatever, but she wasn't really anymore. For the first few months, you could tell her niceness was an act, you could tell she was cold. After that though, she seemed to perk back up. Her words were never the same, she was never as warm, but she could make you think she was genuine and sincere. She learned to hide her new, true personality and put up a facade. Her acting teacher had always said she should have her own T.V. show, but now Amy was using those acting skills as a day to day thing.
By the time she was eighteen, it didn't even seem like it was an act, and it stopped being out of remorse. Amy had fun with it, she seemed a little nutty because, that was what a genius was like. Her personality became the prominent thing in her life, not her intelligence. She turned into the woman that I wrote under personality.
Besides that, Amy went into fighting. Since she graduated academically, all she had left was to develop her mind by herself, and to become an even better fighter. She joined Kadejada, a branch in the University's fighting education. In Kadejada, they teach people how to be detectives, policeman, all the stuff like that. Or at least that is how they advertise. Students can choose to do darker things, like spies, thieves, ninjas, assassins. Amy decided to learn all of it. By the time she graduated out of the fighting branch at twenty, she was the head of Kadejada. A member for life.
Years Twenty One-Twenty Five: Finally and fully out of school, Amy went traveling. As one of millions of adventurers, she became much more insignificant than she was in the University. She was able to make all of her own weapons, which she perfected to form her own individual style. A few months after her twenty first birthday, the Valkyrie War began. At the beginning, Amy worked free lance, although mostly for Lunus. When her skills were recognized, Alex Vera recruited Amy into his Imperial Court. She worked as a double agent and spy for Lunus, and carried out several bombing missions against Solun. She also met James Heatherfield in the course of the year-and-half-long war. They quickly began dating.
Amy Carter was twenty three when the Valkyrie War ended, and married James a month after the finale of the war. Now being Amy Heatherfield, Alex Vera assigned her and her husband to be the head engineers of Lunus. They created the Plate Research Facility together, and have been working within ever since.
Amy has played several different roles in different events for the nation, and has taken the Elixir of Eternity created by Zio Xenaphaleus to be able to be involved in all of them.
The arrival of the Elusyians didn't faze Amy that much. Aside from a few outsiders coming to the world, she hasn't been much involved. Although she does intend to go on an expedition soon, riding along on a research ship.
She is now technically twenty five, although her true age is lost to the winds, as she likes to keep changing it. Running many experiments, her current one has her in a deep hibernation along with her husband and friend, Sven Vladmir. Amy and James' assistant, Cogs, has been making sure their lab is in good shape and that nothing disastrous occurs to the three guinea pigs.
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ROLEPLAY SAMPLE
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The experiment was a failure, that much was for sure. With a quick and sharp discharge of air, the containment pod jumped open by a crack of a few inches. Within the same second, the contained and processed air rushed out with a whoosh and a large cloud of fog.
Stumbling, the door was pushed fully open by a young woman's shoulder. She fell to her knees just outside the containment chamber. Gasping for air that seemed to be avoiding her lungs, she just sat there for a minute. Finally, Amy managed to breathe out a few words,
"That............... sucked....."
Finally mustering enough strength to stand, Amy did a quick scan of the small side chamber. A metal table to her left had varying charts and forms on top of it. Focusing her eyes, Amy could see that they were only half filled out. Cogs had been slacking. No wonder she had emerged in such a lack luster fashion.
Behind her stood the floor-to-ceiling cylindrical containment chambers attached to the wall. The one on her left was open, the one she had been held in. The center one had green lights around the top and bottom rims. Her's were red. That one contained her husband, James. The right chamber, spaced barely away from James' (like James' was barely space away from Amy's) was Sven's. The small lights quickly went from green to red, changing in a matter of seconds from right to left. Again the chamber's door popped open just a few inches. Again, the body toppled out, pushing the door wide open. Except this one sprawled completely on the floor.
Amy crouched next to Sven as he struggled to draw breath. When he finally lifted his head and put his arms up to support himself, she finally let her breath out in relief.
"I feel like shit."
Amy slapped him across the face hard enough to flip him onto his back.
"Shame on you!"
With her mind mostly gone of its haze, Amy stood up and went to the still green lighted chamber of James. She pressed a small panel in the center of the door and an electronic screen popped up. Quickly typing on the generated keyboard, she scanned through all of the data and then finally entered the code to peacefully open the chamber.
The door swung completely open by itself, and there was James, still strapped onto the upright bed. With a flutter, his eyes shot open and he looked from side to side, only seeing the close sides of the chamber. He then focused on Amy, breathing perfectly fine.
"Time to wake up already, huh?" he said with a smile.
"Yeah," Amy pressed a few more buttons and the straps holding James shot back into their holders. "Take care of Sven, don't be too nice though. I have some stuff to take care of."
With that, Amy turned on heel and walked out of the small metal room through a door directly across from the containers. Slamming the door behind her with rising anger, she went with a brisk walk, pants making a soft "scritching" sound as the two legs passed each other. James' intern came by, saying "hello" and "welcome back". She threw a knife at him, which he narrowly dodged. With a face of fear and shock, he scuttled off to the containment room, now a good distance away. Older employees cleared out of the way, dragging newer ones with them. They could see the look in Amy's now stern face. Eyes blazing. As she rounded the curved hallways of the great university, everyone knew not to say "hello" anymore.
She knew where he would be, the cause of the experiment's failure. Cogs would be in the lounge, scarfing down food. He would have a doughnut in his mouth when she came in to give him a nice little sample of hell. At least Amy would be able to fire the lazy bum.
See, Cogs was Amy's assistant. Amy did not need an assistant, nor want one. Especially one like Cogs. He was a lazy lout that only did exactly what he was asked, and rarely followed through with continuous orders. He was in perfect health, besides being a little chubby, yet he insisted on staying in a wheelchair that he personally designed. It could drive itself, and even fly. Such a shame it was wasted on the dumb blonde who made it.
Almost throwing the door off of it's hinges, Amy burst into the room. Cogs quickly turned (or at least what was quick for a man like him), doughnut in mouth and shock on face.
Sputtering, he said, "A-A-A-Amy, y-y-you shouldn't be awake! What are you d-d-doing here?!"
"What do you think I'm doing here?! Your idiocy caused the experiment to fail! It isn't that hard to balance the supplies in the chambers, yet you almost got us killed! Five months of work just went down the drain. Now it is just five months of nothing!"
Amy's face was several terrifying shades of red. Cog's face was paler than Sven.
"I-I'm sorry?"
"You're fired is what you are!"
Amy grabbed Cogs by his throat, dragged him out the room and threw him through the hard glass of the hallway's wall. Quickly rushing in, then out, of the lounge, she through his wheelchair after him.
With controlled breaths, Amy walked back to her lab. Everyone was still silent and shied away from the death machine. Barking at the lab's door to open, then even louder for it to close behind her, she threw herself down into a chair, looking over data charts and computer screens. Estimating how much damage she was going to have to fix.